- Joined
- Dec 29, 2008
- Messages
- 3,361
Well, I edited the Mass Teleport so it can teleport 999 units in 650 range, I also removed the cooldowns and mana cost, and set the delay to 1 second.
What it supposed to do is to teleport every units in the target area to the caster. So if you will suggest Dark Summoning, it's maximum units is only 99.
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Mass Recall
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Mass Recall // this is not the Mass teleport
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Actions
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Set Recall_Point = (Target point of ability being cast)
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Set Recall_CasterLoc = (Position of (Triggering unit))
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Unit - Create 1 To Be Used As Dummy for (Owner of (Triggering unit)) at Recall_Point facing Default building facing degrees
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Unit - Add Mass Recall Dummy to (Last created unit) //this is the targeted one
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Set Recall_Dummy = (Last created unit)
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Unit - Create 1 To Be Used As Dummy for (Owner of (Triggering unit)) at Recall_CasterLoc facing Default building facing degrees
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Unit - Order Recall_Dummy to Human Archmage - Mass Teleport (Last created unit)
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Unit - Add a 2.50 second Generic expiration timer to (Last created unit)
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Unit - Add a 2.50 second Generic expiration timer to Recall_Dummy
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Custom script: call RemoveLocation(udg_Recall_Point)
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Custom script: call RemoveLocation(udg_Recall_CasterLoc)
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What it supposed to do is to teleport every units in the target area to the caster. So if you will suggest Dark Summoning, it's maximum units is only 99.