- Joined
- Oct 8, 2005
- Messages
- 409
This spell summons a chamber of Ice that is invisible to enemies.
When an enemy accidentaly walks into the chamber, they are instantly teleported to the mighty hero that summoned the chamber.
The base spell for this spell is "Item Place Goblin Land Mine"
The chamber has the spells:
-Locust
-ghost
The map it is going into has 2 teams:
-players 1,3,4,5,6,7
-players 2,8,9,10,11,12
Players 1 and 2 will never use this spell, because they are computers
Why is my spell not working ?
I made it on another map and got the teleporting triggers to work, but then I imported it to the map I was going to use it on and now it does not work anymore.
Set Varibles
These are past topics on this spell:
http://hiveworkshop.com/forums/showthread.php?t=28067
http://hiveworkshop.com/forums/showthread.php?t=28049
When an enemy accidentaly walks into the chamber, they are instantly teleported to the mighty hero that summoned the chamber.
The base spell for this spell is "Item Place Goblin Land Mine"
The chamber has the spells:
-Locust
-ghost
The map it is going into has 2 teams:
-players 1,3,4,5,6,7
-players 2,8,9,10,11,12
Players 1 and 2 will never use this spell, because they are computers
Why is my spell not working ?
I made it on another map and got the teleporting triggers to work, but then I imported it to the map I was going to use it on and now it does not work anymore.
Set Varibles
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Ice Chamber Initialization
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Events
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Time - Elapsed game time is 5.00 seconds
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Conditions
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Actions
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Set Dypoint[1] = Dummy Dyport 0303 <gen>
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Set Dypoint[2] = Dummy Dyport 0305 <gen>
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Set Dypoint[3] = Dummy Dyport 0304 <gen>
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Set Dypoint[4] = Dummy Dyport 0308 <gen>
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Set Dypoint[5] = Dummy Dyport 0306 <gen>
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Set Dypoint[6] = Dummy Dyport 0307 <gen>
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Set Dypoint[7] = Dummy Dyport 0312 <gen>
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Set Dypoint[8] = Dummy Dyport 0309 <gen>
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Set Dypoint[9] = Dummy Dyport 0310 <gen>
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Set Dypoint[10] = Dummy Dyport 0311 <gen>
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Set Dypoint[11] = Dummy Dyport 0314 <gen>
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Set Dypoint[12] = Dummy Dyport 0313 <gen>
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Set dypoints = (Units in Dypoints <gen>)
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Unit Group - Pick every unit in dypoints and do (Actions)
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Loop - Actions
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Unit - Hide (Picked unit)
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Ice Chamber Finishes Casting
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Events
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Unit - A unit Spawns a summoned unit
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Conditions
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(Unit-type of (Summoned unit)) Equal to Ice Chamber
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Actions
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Unit - Kill ICeChamber[(Player number of (Owner of (Summoning unit)))]
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Unit - Unhide Dypoint[(Player number of (Owner of (Summoning unit)))]
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Set ICeChamber[(Player number of (Owner of (Casting unit)))] = (Summoned unit)
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Unit - Move Dypoint[(Player number of (Owner of (Summoning unit)))] instantly to (Position of ICeChamber[(Player number of (Owner of (Summoned unit)))])
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Set Wendigo[(Player number of (Owner of (Summoning unit)))] = (Summoning unit)
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Ice Chamber Dies
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Events
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Unit - A unit Dies
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Conditions
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(Dying unit) Equal to ICeChamber[(Player number of (Owner of (Dying unit)))]
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Actions
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Unit - Hide Dypoint[(Player number of (Owner of (Dying unit)))]
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Ice Chamber Destination Copy 3
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Events
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Unit - A unit comes within 300.00 of Dummy Dyport 0304 <gen>
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Conditions
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((Entering unit) is A Hero) Equal to False
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Actions
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For each (Integer A) from 8 to 12, do (Actions)
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Loop - Actions
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If ((Owner of (Triggering unit)) Equal to (Player((Integer A)))) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[3])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Neutral Hostile) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[3])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[3])) else do (Do nothing)
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Ice Chamber Destination Copy 4
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Events
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Unit - A unit comes within 300.00 of Dummy Dyport 0308 <gen>
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Conditions
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((Entering unit) is A Hero) Equal to False
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Actions
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For each (Integer A) from 8 to 12, do (Actions)
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Loop - Actions
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If ((Owner of (Triggering unit)) Equal to (Player((Integer A)))) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[4])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Neutral Hostile) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[4])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[4])) else do (Do nothing)
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Ice Chamber Destination Copy 5
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Events
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Unit - A unit comes within 300.00 of Dummy Dyport 0306 <gen>
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Conditions
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((Entering unit) is A Hero) Equal to False
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Actions
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For each (Integer A) from 8 to 12, do (Actions)
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Loop - Actions
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If ((Owner of (Triggering unit)) Equal to (Player((Integer A)))) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[5])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Neutral Hostile) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[5])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[5])) else do (Do nothing)
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Ice Chamber Destination Copy 6
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Events
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Unit - A unit comes within 300.00 of Dummy Dyport 0307 <gen>
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Conditions
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((Entering unit) is A Hero) Equal to False
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Actions
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For each (Integer A) from 8 to 12, do (Actions)
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Loop - Actions
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If ((Owner of (Triggering unit)) Equal to (Player((Integer A)))) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[6])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Neutral Hostile) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[6])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[6])) else do (Do nothing)
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Ice Chamber Destination Copy 7
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Events
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Unit - A unit comes within 300.00 of Dummy Dyport 0312 <gen>
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Conditions
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((Entering unit) is A Hero) Equal to False
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Actions
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For each (Integer A) from 8 to 12, do (Actions)
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Loop - Actions
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If ((Owner of (Triggering unit)) Equal to (Player((Integer A)))) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[7])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Neutral Hostile) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[7])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[7])) else do (Do nothing)
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Ice Chamber Destination Copy 8
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Events
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Unit - A unit comes within 300.00 of Dummy Dyport 0309 <gen>
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Conditions
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((Triggering unit) is A Hero) Equal to False
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Actions
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For each (Integer A) from 3 to 7, do (Actions)
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Loop - Actions
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If ((Owner of (Entering unit)) Equal to (Player((Integer A)))) then do (Unit - Move (Entering unit) instantly to (Position of Wendigo[8])) else do (Do nothing)
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If ((Owner of (Entering unit)) Equal to Neutral Hostile) then do (Unit - Move (Entering unit) instantly to (Position of Wendigo[8])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[8])) else do (Do nothing)
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Ice Chamber Destination Copy 9
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Events
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Unit - A unit comes within 300.00 of Dummy Dyport 0310 <gen>
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Conditions
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((Entering unit) is A Hero) Equal to False
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Actions
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For each (Integer A) from 3 to 7, do (Actions)
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Loop - Actions
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If ((Owner of (Triggering unit)) Equal to (Player((Integer A)))) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[9])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Neutral Hostile) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[9])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[9])) else do (Do nothing)
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Ice Chamber Destination Copy 10
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Events
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Unit - A unit comes within 300.00 of Dummy Dyport 0311 <gen>
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Conditions
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((Entering unit) is A Hero) Equal to False
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Actions
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For each (Integer A) from 3 to 7, do (Actions)
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Loop - Actions
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If ((Owner of (Triggering unit)) Equal to (Player((Integer A)))) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[10])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Neutral Hostile) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[10])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[10])) else do (Do nothing)
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Ice Chamber Destination Copy 11
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Events
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Unit - A unit comes within 300.00 of Dummy Dyport 0314 <gen>
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Conditions
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((Entering unit) is A Hero) Equal to False
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Actions
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For each (Integer A) from 3 to 12, do (Actions)
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Loop - Actions
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If ((Owner of (Triggering unit)) Equal to (Player((Integer A)))) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[11])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Neutral Hostile) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[11])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[11])) else do (Do nothing)
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Ice Chamber Destination Copy 12
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Events
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Unit - A unit comes within 300.00 of Dummy Dyport 0313 <gen>
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Conditions
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((Entering unit) is A Hero) Equal to False
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Actions
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For each (Integer A) from 3 to 12, do (Actions)
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Loop - Actions
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If ((Owner of (Triggering unit)) Equal to (Player((Integer A)))) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[12])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Neutral Hostile) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[12])) else do (Do nothing)
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If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Unit - Move (Triggering unit) instantly to (Position of Wendigo[12])) else do (Do nothing)
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These are past topics on this spell:
http://hiveworkshop.com/forums/showthread.php?t=28067
http://hiveworkshop.com/forums/showthread.php?t=28049