- Joined
- Feb 22, 2009
- Messages
- 158
Hi all, im making a Teleport system for my map, that should send your unit to the other players lane. Here's my triggers. It's something wrong!
SOLVED! No more helping...
SOLVED! No more helping...
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Red
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Events
- Unit - A unit enters RED END <gen>
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Conditions
- ((Unit-type of (Entering unit)) is A Hero) Equal to False
- (Owner of (Entering unit)) Equal to Player 1 (Red)
- ((Triggering player) controller) Equal to User
- ((Triggering player) slot status) Equal to Is playing
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Actions
- Trigger - Run Teleporter System <gen> (checking conditions)
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Events
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Teleporter System
- Events
- Conditions
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Actions
- Set Counter[(Player number of (Owner of (Entering unit)))] = (Player number of (Owner of (Entering unit)))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player_Bases[Counter[(Player number of (Owner of (Entering unit)))]] is alive) Equal to True
- (Owner of (Entering unit)) Equal to System_Players[Counter[(Player number of (Owner of (Entering unit)))]]
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Then - Actions
- Set Counter[(Player number of (Owner of (Entering unit)))] = (Counter[(Player number of (Owner of (Entering unit)))] + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Counter[(Player number of (Owner of (Entering unit)))] Greater than 12
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Then - Actions
- Set Counter[(Player number of (Owner of (Entering unit)))] = 1
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Else - Actions
- -------- STOP --------
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If - Conditions
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
- Set Counter[(Player number of (Owner of (Entering unit)))] = (Counter[(Player number of (Owner of (Entering unit)))] + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player_Bases[Counter[(Player number of (Owner of (Entering unit)))]] is alive) Equal to True
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Then - Actions
- Set tempPoint = PlayerEnd[Counter[(Player number of (Owner of (Entering unit)))]]
- Set tempPoint2 = PlayerEnd[(Player number of (Owner of (Entering unit)))]
- Unit - Move (Entering unit) instantly to tempPoint
- Special Effect - Create a special effect at tempPoint2 using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
- Wait 2.00 seconds
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation(udg_tempPoint)
- Custom script: call RemoveLocation(udg_tempPoint2)
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Else - Actions
- Unit - Explode (Entering unit)
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If - Conditions
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Loop - Actions
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Else - Actions
- -------- STOP --------
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If - Conditions