- Joined
- Feb 6, 2012
- Messages
- 43
hello
i got problem with my trigger im already set If "Kobold King" death teleport to Item Place, the problem Why my hero teleport to Town
this the trigger
i got problem with my trigger im already set If "Kobold King" death teleport to Item Place, the problem Why my hero teleport to Town
this the trigger
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Kobold Teleport
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Events
- Unit - A unit Dies
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Conditions
- (Unit-type of (Dying unit)) Equal to Kobold KING
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Actions
- Trigger - Turn on Kobold Drops <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
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Unit Group - Pick every unit in (Units in Kobold Item <gen>) and do (Actions)
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Loop - Actions
- Player - Add 150 to (Owner of (Picked unit)) Current gold
- Player - Add 1 to (Owner of (Picked unit)) Current lumber
- Special Effect - Destroy (Last created special effect)
- Camera - Pan camera for Player 1 (Red) to (Center of Red item <gen>) over 5.00 seconds
- Camera - Pan camera for Player 2 (Blue) to (Center of Blue item <gen>) over 5.00 seconds
- Camera - Pan camera for Player 3 (Teal) to (Center of Teal item <gen>) over 5.00 seconds
- Camera - Pan camera for Player 4 (Purple) to (Center of Purple Item <gen>) over 5.00 seconds
- Camera - Pan camera for Player 5 (Yellow) to (Center of Yellow Item <gen>) over 5.00 seconds
- Camera - Pan camera for Player 6 (Orange) to (Center of Orange Item <gen>) over 5.00 seconds
- Camera - Pan camera for Player 7 (Green) to (Center of Green item <gen>) over 5.00 seconds
- Camera - Pan camera for Player 8 (Pink) to (Center of Pink Item <gen>) over 5.00 seconds
- Camera - Pan camera for Player 9 (Gray) to (Center of Gray Item <gen>) over 5.00 seconds
- Game - Display to (Player group((Owner of (Picked unit)))) for 10.00 seconds the text: -leave for exit
- If ((Owner of (Picked unit)) Equal to Player 1 (Red)) then do (Unit - Move (Picked unit) instantly to (Center of Red item <gen>)) else do (Do nothing)
- If ((Owner of (Picked unit)) Equal to Player 2 (Blue)) then do (Unit - Move (Picked unit) instantly to (Center of Blue item <gen>)) else do (Do nothing)
- If ((Owner of (Picked unit)) Equal to Player 3 (Teal)) then do (Unit - Move (Picked unit) instantly to (Center of Teal item <gen>)) else do (Do nothing)
- If ((Owner of (Picked unit)) Equal to Player 4 (Purple)) then do (Unit - Move (Picked unit) instantly to (Center of Purple Item <gen>)) else do (Do nothing)
- If ((Owner of (Picked unit)) Equal to Player 5 (Yellow)) then do (Unit - Move (Picked unit) instantly to (Center of Yellow Item <gen>)) else do (Do nothing)
- If ((Owner of (Picked unit)) Equal to Player 6 (Orange)) then do (Unit - Move (Picked unit) instantly to (Center of Orange Item <gen>)) else do (Do nothing)
- If ((Owner of (Picked unit)) Equal to Player 7 (Green)) then do (Unit - Move (Picked unit) instantly to (Center of Green item <gen>)) else do (Do nothing)
- If ((Owner of (Picked unit)) Equal to Player 8 (Pink)) then do (Unit - Move (Picked unit) instantly to (Center of Pink Item <gen>)) else do (Do nothing)
- If ((Owner of (Picked unit)) Equal to Player 9 (Gray)) then do (Unit - Move (Picked unit) instantly to (Center of Gray Item <gen>)) else do (Do nothing)
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Loop - Actions
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Unit Group - Pick every unit in (Units in Kobold Item <gen>) and do (Actions)
- Else - Actions
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Events