- Joined
- Jun 25, 2008
- Messages
- 1,043
Selecting random hero bugs camera - SOLVED
so, i have this system for selecting a random hero:
I got almost the same script for my other heroes, that works perfectly
example:
Anybody have any idea on how to solve this? :/
so, i have this system for selecting a random hero:
-
pick random
-
Events
- Unit - A unit enters Random pick <gen>
-
Conditions
- ((Unit-type of (Entering unit)) Equal to Child) or ((Unit-type of (Entering unit)) Equal to Child (2))
-
Actions
- Unit - Remove (Entering unit) from the game
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Entering unit)) is in Force1) Equal to True
-
Then - Actions
- Unit - Create 1 Tavern1Heroes[(Random integer number between 1 and 4)] for (Owner of (Entering unit)) at (Center of Force1 town <gen>) facing Default building facing degrees
- Camera - Pan camera for Player 1 (Red) to (Position of (Last created unit)) over 3.00 seconds
- Wait 3.00 seconds
- Camera - Rotate camera 360.00 degrees around (Position of (Last created unit)) for (Owner of (Last created unit)) over 5.00 seconds
- Wait 5.00 seconds
- Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0.00 seconds
- Camera - Lock camera target for (Owner of (Last created unit)) to (Last created unit), offset by (0.00, 0.00) using The unit's rotation
- Camera - Set the camera bounds for (Owner of (Last created unit)) to Force 1 town area <gen>
- Else - Actions
-
If - Conditions
-
Events
I got almost the same script for my other heroes, that works perfectly
example:
-
pick marine
-
Events
- Unit - A unit enters Human pick <gen>
-
Conditions
- ((Unit-type of (Entering unit)) Equal to Child) or ((Unit-type of (Entering unit)) Equal to Child (2))
-
Actions
- Unit - Kill (Entering unit)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Entering unit)) is in Force1) Equal to True
-
Then - Actions
- Unit - Create 1 Human Shooter for (Owner of (Entering unit)) at (Center of Force1 town <gen>) facing (Position of Traceys Armory 0021 <gen>)
- Camera - Pan camera for Player 1 (Red) to (Position of (Last created unit)) over 3.00 seconds
- Wait 3.00 seconds
- Camera - Rotate camera 360.00 degrees around (Position of (Last created unit)) for (Owner of (Last created unit)) over 5.00 seconds
- Wait 5.00 seconds
- Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0.00 seconds
- Camera - Lock camera target for (Owner of (Last created unit)) to (Last created unit), offset by (0.00, 0.00) using The unit's rotation
- Camera - Set the camera bounds for (Owner of (Last created unit)) to Force 1 town area <gen>
- Else - Actions
-
If - Conditions
-
Events
Anybody have any idea on how to solve this? :/
Last edited: