- Joined
- Jun 25, 2008
- Messages
- 1,039
Selecting random hero bugs camera - SOLVED
so, i have this system for selecting a random hero:
I got almost the same script for my other heroes, that works perfectly
example:
Anybody have any idea on how to solve this? :/
so, i have this system for selecting a random hero:
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pick random
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Events
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Unit - A unit enters Random pick <gen>
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Conditions
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((Unit-type of (Entering unit)) Equal to Child) or ((Unit-type of (Entering unit)) Equal to Child (2))
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Actions
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Unit - Remove (Entering unit) from the game
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Entering unit)) is in Force1) Equal to True
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Then - Actions
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Unit - Create 1 Tavern1Heroes[(Random integer number between 1 and 4)] for (Owner of (Entering unit)) at (Center of Force1 town <gen>) facing Default building facing degrees
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Camera - Pan camera for Player 1 (Red) to (Position of (Last created unit)) over 3.00 seconds
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Wait 3.00 seconds
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Camera - Rotate camera 360.00 degrees around (Position of (Last created unit)) for (Owner of (Last created unit)) over 5.00 seconds
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Wait 5.00 seconds
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Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0.00 seconds
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Camera - Lock camera target for (Owner of (Last created unit)) to (Last created unit), offset by (0.00, 0.00) using The unit's rotation
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Camera - Set the camera bounds for (Owner of (Last created unit)) to Force 1 town area <gen>
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Else - Actions
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-
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I got almost the same script for my other heroes, that works perfectly
example:
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pick marine
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Events
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Unit - A unit enters Human pick <gen>
-
-

Conditions
-


((Unit-type of (Entering unit)) Equal to Child) or ((Unit-type of (Entering unit)) Equal to Child (2))
-
-

Actions
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Unit - Kill (Entering unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




((Owner of (Entering unit)) is in Force1) Equal to True
-
-



Then - Actions
-




Unit - Create 1 Human Shooter for (Owner of (Entering unit)) at (Center of Force1 town <gen>) facing (Position of Traceys Armory 0021 <gen>)
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Camera - Pan camera for Player 1 (Red) to (Position of (Last created unit)) over 3.00 seconds
-




Wait 3.00 seconds
-




Camera - Rotate camera 360.00 degrees around (Position of (Last created unit)) for (Owner of (Last created unit)) over 5.00 seconds
-




Wait 5.00 seconds
-




Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0.00 seconds
-




Camera - Lock camera target for (Owner of (Last created unit)) to (Last created unit), offset by (0.00, 0.00) using The unit's rotation
-




Camera - Set the camera bounds for (Owner of (Last created unit)) to Force 1 town area <gen>
-
-



Else - Actions
-
-
-
Anybody have any idea on how to solve this? :/
Last edited:


