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- Nov 3, 2006
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Yes, applying a custom model to tree walls is a tricky matter indeed.
As 'wulf said Art - Model file - Variations must be set to "1"
Even then, trees on your map may still be invisible in the game itself. If this is the case:
- Copy and paste a destructible with only one variation, such as a barrel.
- Rename the new custom destructible.
- Change the Pathing - Pathing Texture field to: Ashenvale Tree Wall <Base>
- Change the Stats - Hit Points field to: 50
- Change the Combat - Targeted As field to: Tree
- Change the Sound - Death field to: TreeWallDeath
Even then custom trees may still be bugged if the model file contains no birth, death, or chop animations.
terrainers use DOODADS, not DESTRUCTABLES which allows them to change x,y and z scales. So trees actually look different.
