- Joined
- Jan 11, 2009
- Messages
- 3,414
Funny how this comes from a guy who made some of the best wc3 trees ever
Also, eubz, most of your trees use unshaded and unfogged materials, I know they'll be shaded in a shitty way, but that's still better than no shading at all, believe me.
Just a pro tip:
For tree branches, you use a material with three sub-materials. First, you have your regular transparent material. Then, you have one with blend material - because blend has a longer rendering range and smoother gradients than just pure transparent (while the transparent layer prevents polygons from rendering on top of eachother). Finally, you add another material, which has blend, but which is also unshaded. You then set the alpha of this layer to 40% and voila! The leaves will have smooth alpha, long render distance, AND have soft shading and an illusion of translucency on the leaves.
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