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HT®'s very teh 1337 terrain + NEW SCREENS!

Discussion in 'Terrain & Level Design' started by HappyTauren, Mar 16, 2007.

  1. HappyTauren

    HappyTauren

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    This is my "offical" terraining thread when i show my u83r 1337z terrains i made. Discriptions are displayed below every screen.

    [​IMG]
    1.nothing but strange yellow city...

    [​IMG]
    2.ancient night elf city... since their move to those ruined islands...

    [​IMG]
    3.a neat city that shouldnt interact with wc3 at all

    [​IMG]
    4.screen of my newest project, low-doodad limit though

    [​IMG]
    5.my first "GOOD" terrain ever :) non-cliffed, by following hernan's tut

    [​IMG]
    6.my newest terrain of same kind, alot improved

    [​IMG]
    7.no-imports naga shrine... made for fortress contest but i didnt have time to submit it...

    [​IMG]
    8.doodadless terrain, usint only fog and ground textures... made of boredom

    [​IMG]
    9.mystic island...

    [​IMG]
    10.a neat little lumberjack...

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    11.made in 5 minutes..

    [​IMG]
    12.made in 10 minutes..

    [​IMG]
    13.made in 15 minutes.... i wouldnt go there alone f you ask me :)

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    14.made out of boredom. it is kind of nightelf forest, just looks lighter

    [​IMG]
    15.MY TEH FIRST DA PLAYABLE TERRAIN!1111 plain forest, as you can see...

    [​IMG]
    16.alive barren wasteland :)

    [​IMG]
    17.barren village

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    18.elwynn forest 1 <- those screens were made in 15 minutes, as a modelpack test.

    [​IMG]
    19.elwynn forest 2

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    20.elwynn forest 3

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    21.elwynn forest 4

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    22.peacefull forest...

    [​IMG]
    23.Where R DOODADS?! All burned out!

    [​IMG]
    24.It is HOT and I MEAN IT!
     
    Last edited: Sep 9, 2007
  2. Xarwin

    Xarwin

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    Heh looks like Wo>.
    What a beautifull terrains, You're a true artist in terraining!
     
  3. Wolverabid

    Wolverabid

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    |_||33|2 teh 1337 terrain roxorz the big ONE111
     
  4. Jirinal

    Jirinal

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    Doesnt look bad, some screens look weird but maybe iam not used to this style.

    1. The Cliffs the green things on the water and the tree look weird.

    2. Nothing to say, good looking

    3. the same

    4. The raised ground doesnt look good, maybe its the lack of textures but it looks boring and somehow weird.

    5. Again the raised ground destroys the pic...

    6. The doodads look weird here, remove this poison green grass and the rotten tree thing. Or adjust the angle for it.

    7. UUUUUGLLLLY! The Water Plane doodad is totally wrong placed, and the Arcs are to big sized it just dont look good.

    8. Hmm its not bad or good looking, i cant realy rate it.

    9. No please dont use the noise tool, it ruins the nice picture. Ahh yeah use "V" when you make screens ;)
    Pathing Blocker ftw :p

    10. This one just looks boring, put some doodads in it some textures or units.


    I will give this a 7/10 the pics are good but some small things disgust me...
    Keep up the good work!
     
  5. HappyTauren

    HappyTauren

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    hehe it took 6months to learn to terrain that good :) and it can sTILL be improved

    some terrains were done few months ago... and im up to ve about 8months... so... some things i did dont really look great though...
     
  6. Jirinal

    Jirinal

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    A terrainer can always improve, you will also change your terrain style. Since i started Mapping with the release of Wc3, i think with TFT seriously...
    I learned alot and improved alot, first i used the normal wc3 cliffs then i switched to 90° cliffs.
    Everybode was like uhh theyre ugly dont use them. But i learned to handle it and people started to like it.

    You mapped the 6months straight and learned? Thats kinda fast, i know people which map like 1 yearh and still terrain noobish.
     
  7. EvilCryptLord

    EvilCryptLord

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    nice terrain i like the your best terrain ever one anyway keep up the good work
     
  8. HappyTauren

    HappyTauren

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    added one more, made in 5 minutes
     
  9. 2-P

    2-P

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    1: The "cliff" at the water needs some smoothing. That area looks also dull compared to the area around the tree.
    The fences are offset, try to get them at the same height.

    2:The torches are floating in the air, I guess they should be nearer to the wall.
    Could use a little bit height variation.
    Something is eating up the sky. :p

    3: The lanterns are too large. And the stone fences don't really fit to all the wooden doodads.
    IMO the roots of the tree shouldn't grow on the stone path.

    4:The grass on the path doesn't look good. I think the tree in the foreground is floating, not sure though.

    5: The hill in the foreground is too bumpy and the grass on top of the hill is hanging halfway in the air.

    6: Again, remove the grass from the path. And the straight horizontal line in the background looks weird.

    7: Not so good, but a nice camera angle. :)

    8: Looks neat, but you can see beneath the water.

    9: The rocks are too large, their texture looks really bad at that scale.
     
  10. Jirinal

    Jirinal

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    It realy looks like 5min work ;)

    Use more titles for the path, the trees are to near to each other.
    Make more use of the smooth tool, the plants look like the trees...
    And they seems to be in a row? Are they the new secret us hidden nature soldiers?^^
     
  11. HappyTauren

    HappyTauren

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    kk.. what do you think of my new 10 min work i attached there?
     
  12. Wolverabid

    Wolverabid

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    I like that one too, they all really have a lot of potential.

    Could you possibly set us up with some in-game screenies? WE screen shots are sometimes a bit... inaccurate. Maybe just add some units and your keyboard movement system, then capture some pics showcasing the terrains in actual use.
     
  13. Deckboy

    Deckboy

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    Grr I typed up a nice response to this and then it logged me out for some reason. . .>angry face<

    Okay here goes. . .

    Very nice terrains here HappyTauren - you are steadily improving with your terrains.

    NOTE: I may be repeating what other people have said, and if so I'm sorry, I didn't have the time to look at the responses. . .=P

    1)
    -The ground cuts off too sharply above the river. I think I know what you were trying for but the "line" stands out in stark contrast to the rest of the picture, especially with the ground from the bank to the house being completely flat.

    2)
    -If you hold down control and scroll using the mouse wheel you can get rid of that ugly skybox problem(doesn't always work though)

    3)
    -You can see that the terrain doesn't go very far on the right

    4)
    -Very nicely done - you conveyed the mood very well with such few doodads. I suggest, however, that you add something (perhaps a hill?) in the direct center of the background. . .it looks a bit empty and detracts from the rest of the picture

    5)
    -Nicely done, although the grass at the base of the tree on the right, is "floating" off of the mound its situated on.

    6)
    -I really like this terrain. . .very nicely done. The only thing that caught my eye was that the green grass is growing at a peculiarly odd angle. . .

    7)
    -The building on the left is really stretched, making for a bad texture on it
    -There's a glitch of water in the middle to the right
    -Crop off the bit of sky on the right when you crop your picture(or add something there)

    8)
    -Nicely done. . .although it's kinda weird that you can see under the water in parts. . .

    9)
    -The path is a bit too bumpy for my taste
    -Remember to press "v" in the editor to go into game view settings and get rid of the purple boxes

    10)
    -As in the first picture the ground near the path needs to be smoothed
    -The right side I can see where the map ends

    11)
    -You can see through the ground at the base
    -You should add something at the back of the scene, behind the arch

    12)
    -Very nice. . .enough said


    Well, sorry if that was a wee bit wordy. . .I really *loved* a lot of these pictures - they we're really good. . .

    And don't worry that I told you a lot of things to correct - I can be a rather harsh/blunt grader

    Excellent Job!

    +REP!

    -Deck
     
  14. HappyTauren

    HappyTauren

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    no, none of you is harsh for judging other people's work, expecially since i know that i am NOT perfect, and some screens were done in rush. as for sky, i reied to get farZ as much as i could, but it simply couildnt be done... and those purple boxes are sooo idiotic.. as for hrass that cuts off, those screens were supposed to have fences there... so it wouldnt look that way. most of them are wips, except for the 2nd one which was done 5months ago when i was still using cliffs!
     
  15. Kimbo

    Kimbo

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    the cave and the 3rd ones are my fave, the cave is abit messy on the top, but thats the models fault.
     
  16. C4pt4in

    C4pt4in

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    I love the river one with the giant tree. And the lumberjack one looks great too! The one with noise terrain doesn't look good. And the 15 minute one, the roof looks a bit weird, but hey, it's still great!

    I wish I could terrain as good as you ...
     
  17. HappyTauren

    HappyTauren

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    hehe.. funny thing is that some of those screens altogether were done in 2 hour
     
  18. Xarwin

    Xarwin

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    You're crazy.
    Go work @ Blizzard and ask them to pay for u xD
     
  19. HappyTauren

    HappyTauren

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    nope. they so f****ng much like their sucking cliffs...

    anyway, did anyone notice those bats in last screen?
     
    Last edited: Mar 17, 2007
  20. Landy

    Landy

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    Well
    no. Lol
    There are no bats! >.<