- Joined
- May 9, 2014
- Messages
- 1,808
A simple wave-like spell that has an added touch of destructible collision check for realism. Splendid usage of the default models that give life to this spell.
More configurability options could theoretically be offered, and it is wanting in that respect, but by the way the spell is coded, it is designed to be tinkered with or modified to suit one's needs. As such, suggestions regarding configurability of the spell are kept to a minimum.
More configurability options could theoretically be offered, and it is wanting in that respect, but by the way the spell is coded, it is designed to be tinkered with or modified to suit one's needs. As such, suggestions regarding configurability of the spell are kept to a minimum.
Notes:
- The Config Trigger should be initialized during Map Initialization, as per convention of Initialization Triggers. (This Config Trigger behaves as a Config Trigger)
- GUI variable
TeNe_Ability
should not be an array variable, since the only commonly used index is 1. (It also appears to be a constant variable besides being assigned in the Config Trigger)
Suggestions:
- Why not make
TeNe_Stats_Speed
an array variable? (Allows customizability of speed)
- Renaming
TeNe_Shotgun_Boogey
to a more proper name would be desirable. (I suggestTeNe_Shotgun_Spread
)
- Add comments on what each section does in the Periodic Trigger, in order to guide the user on what happens when each section does/is for.
Status:
- Approved