- Joined
- Apr 16, 2012
- Messages
- 4,041
Please post all technical questions here, other will try to answer
And because I have one streight away, Im going to ask:
Will unit receive any ability through UnitAddAbility(passives including) or will all spells be learnt from Learn interface(firing EVENT_PLAYER_HERO_SKILL)?
That is crucial for the system Im making, I have 2 options:
provide a wrapper for abilities that will not be learnt by opening the Hero spell interface but will increase the Attack/Resistence Type, or I will have to hook UnitAddAbility and UnitRemoveAbility, which I dont want to
And because I have one streight away, Im going to ask:
Will unit receive any ability through UnitAddAbility(passives including) or will all spells be learnt from Learn interface(firing EVENT_PLAYER_HERO_SKILL)?
That is crucial for the system Im making, I have 2 options:
provide a wrapper for abilities that will not be learnt by opening the Hero spell interface but will increase the Attack/Resistence Type, or I will have to hook UnitAddAbility and UnitRemoveAbility, which I dont want to



