So, first things first: I'm currently in the planning stages of a campaign. On the simple side, it is within an AU where Sylvanas survived the fall of Silvermoon City, and the storyline itself follows the Lordaeron refugees as they form a rag-tag militia and march north in hopes of retaking Capital City (still under the control of the Scourge, with the Forsaken never rising to power in this timeline).
The general over-arching theme involves the player's group gathering allies which augment their forces. From bandits and mercenaries, to the remnants of the proper Lordaeron military and Scarlet Crusaders, and eventually Blood Elven forces.
So, in my ideas, I'm going for a very rag-tag feel to the army. My current ideas are:
*Dwarven Labourers as workers (losing call to arms, although I'm still debating what to give them in exchange)
*Militia who can eventually be upgraded to Footmen
*Bandit Spear-throwers with the options to gain defend and envenomed weapons
*Gnoll Mercenaries with melee siege damage and the option to research Command Aura
*Sorceresses/Enchantresses who tentatively have Slow, Firebolt, and Frost Armor
*Scarlet Priests with a mini-holy light (big heal that can also damage undead), mass dispel, and holy fire (a damage spell that debuffs the target to take bonus magic damage)
*Standard Spell Breakers
*A mounted rogue wizard who tentatively has Curse, Lightning Shield, and Summon Water Elemental
*Potentially a human bat-rider of some sort? Very early idea currently...
In addition would be two Heroes: one a melee Dwarven Berserker type (sort of Mountain King, but less tanky in exchange for higher damage) and a ranged Human hero (who would be the "protagonist" of the campaign, most likely throwing axes, although his skills are still a little in the planning stages right now...)
So, with that bit out of the way, I figure now is as good a stage as any to start getting some advice from people who are way more experienced than I.
The general over-arching theme involves the player's group gathering allies which augment their forces. From bandits and mercenaries, to the remnants of the proper Lordaeron military and Scarlet Crusaders, and eventually Blood Elven forces.
So, in my ideas, I'm going for a very rag-tag feel to the army. My current ideas are:
*Dwarven Labourers as workers (losing call to arms, although I'm still debating what to give them in exchange)
*Militia who can eventually be upgraded to Footmen
*Bandit Spear-throwers with the options to gain defend and envenomed weapons
*Gnoll Mercenaries with melee siege damage and the option to research Command Aura
*Sorceresses/Enchantresses who tentatively have Slow, Firebolt, and Frost Armor
*Scarlet Priests with a mini-holy light (big heal that can also damage undead), mass dispel, and holy fire (a damage spell that debuffs the target to take bonus magic damage)
*Standard Spell Breakers
*A mounted rogue wizard who tentatively has Curse, Lightning Shield, and Summon Water Elemental
*Potentially a human bat-rider of some sort? Very early idea currently...
In addition would be two Heroes: one a melee Dwarven Berserker type (sort of Mountain King, but less tanky in exchange for higher damage) and a ranged Human hero (who would be the "protagonist" of the campaign, most likely throwing axes, although his skills are still a little in the planning stages right now...)
So, with that bit out of the way, I figure now is as good a stage as any to start getting some advice from people who are way more experienced than I.