Bandit's spirit
Bandits have lived amongst themselves from the day they were born. This will give them the spirit of bandits, together, and always, sticks to their groups no matter how hard the situation is. When a Bandit Chief is leading on an army, this will give them the lust of battle. If one of the member runs off from the battle, he will be severely punished.
+X% Attack Speed and X% damage in 500 AOE around the Bandit Chief, -X% of Movement Speed when running away from the aura, last for X seconds.
Note:
For the -MS to be active, the unit MUST receive the aura first, then only he can be slowed.
If he does not receive it first, it does note effect the unit.
The unit must stay in the aura AOE for 10 seconds (minimum) for the effect of -MS to be activate.
Setpocket
Bandit Chief has been taught by her ancestor to create a unique technique, unlike the other that is mastering the art of pickpocket. She swiftly sneak upon an unfortunate enemy and set a trap behind the unit, unaware. When the trap is ready, it burst out into a net that will entrap the unit.
Can set for up to X traps in game. Last for X seconds before it burst out. During the trap set, we cannot see him as Track used by Gondar, but the map will ping the location of the enemy unit once every X second. During the trap, we can see the countdown timer for every unit that is set up with trap and the last X second of the countdown, a buff will appear at the unit's status before the trap is burst. Trap the enemy for up to X seconds.
Note:
Works like Gondar track but the mechanism has been changed to ping or signal on the mini map.
Trap model can be changed, rather than boring Ensare trap that is used by Slithice