- Joined
- Apr 26, 2014
- Messages
- 49
when unit spawn cast a spell on my TD, it will turn back..
how can i prevent them turning back ?
how can i prevent them turning back ?
You could make it so When unit x cast a spell if in unit group x move to region x
Try Advanced -> Gameplay Constants and set Creep return Time/range to a really high number.
- Untitled Trigger 003
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- ((Triggering unit) is in unitgroupVar Equal to True
- Actions
- Unit - Order (Triggering unit) to Move To region