1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Choose your ride to damnation in the 5th Special Effect Contest Poll.
    Dismiss Notice
  5. The winners of the 13th Techtree Contest have been announced!
    Dismiss Notice
  6. The 13th Music Contest Poll is up! Vote for the best tracks in this symphony of frost and flame.
    Dismiss Notice
  7. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Tauer's Models 2.0

Discussion in 'Modeling & Animation' started by Tauer, Mar 23, 2014.

  1. Tauer

    Tauer

    Joined:
    Jul 26, 2004
    Messages:
    1,329
    Resources:
    29
    Models:
    25
    Skins:
    4
    Resources:
    29
    Thanks, appreciate the feedback guys!

    Update on Stand 1 and Stand 2 Stand 2 and Stand 3:

    Render15.gif

    Render16.gif

    Going a bit slowly because I ran into some errors with Max 2014. Apparently 2016 plays lot more nicely with Neodex, so using that instead. Also binging Stranger Things right now, but should be finished with that relatively quickly, only like 8 episodes.
     
    Last edited: Jul 16, 2016
  2. Roland

    Roland

    Joined:
    Feb 18, 2012
    Messages:
    2,207
    Resources:
    2
    Models:
    1
    Icons:
    1
    Resources:
    2
    My friend, I salute you for these glorious models and this texture's you've made. I praise you almighty modder.
     
  3. Tauer

    Tauer

    Joined:
    Jul 26, 2004
    Messages:
    1,329
    Resources:
    29
    Models:
    25
    Skins:
    4
    Resources:
    29
    Thank you ;)

    Stand Ready:

    Render17.gif

    Render18.gif
     
  4. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,334
    Resources:
    83
    Models:
    2
    Icons:
    50
    Packs:
    3
    Skins:
    25
    Template:
    3
    Resources:
    83
    Well done Tauer, you are improving a lot.

    There are some minor issues however:
    • the leaning seems 'bit too low which makes it seems like he's ready to fall down anytime
    • the right leg is slightly way back as opposed to how it should be(yeah, WC exaggeration but still)
    • cape swings too much for such a small stance such as this(less motion on the lower side of it coupled with the middle section closer to his back should do)
     
  5. Stefan.K

    Stefan.K

    Joined:
    Dec 29, 2014
    Messages:
    1,477
    Resources:
    85
    Models:
    85
    Resources:
    85
    Great job, it looks so smoth. I would only suggest one more stand animation where he just stands without moving around, like he breathes.
    And what Hardtime said, that kind of spell animation is rather cool to have. Also, shield bash, please make a shield bash animation.
     
  6. Tauer

    Tauer

    Joined:
    Jul 26, 2004
    Messages:
    1,329
    Resources:
    29
    Models:
    25
    Skins:
    4
    Resources:
    29
    Actually I already made that one, I accidentally wrote Stand 1 and Stand 2 on the last one. The regular idle animation is on the previous page somewhere.

    Cool suggestions, tweaked it a bit:

    Render19.gif

    Render20.gif
     
  7. Zaljinzoo

    Zaljinzoo

    Joined:
    Mar 16, 2008
    Messages:
    304
    Resources:
    1
    Icons:
    1
    Resources:
    1
    Looking as fantastic as ever, Tauer! He looks so intense with the heavy breathing and everything, hehe.

    I know you said you had a pretty good plan for the animations but in case you hadn't though of it, might I suggest a set of "Defend" mode animations where he stands and charges with his shield up? To make the Defend-type mode a bit more "heroic" as opposed to the normal unit version, perhaps he could actually move at the same speed, if not faster, as his normal walk cycle? :D
     
  8. Tauer

    Tauer

    Joined:
    Jul 26, 2004
    Messages:
    1,329
    Resources:
    29
    Models:
    25
    Skins:
    4
    Resources:
    29
    Thanks mate :) I did consider doing a Defend animation set, but I'm not really sure. The animating process is turning out to be slow this time. For a charge animation it might make more sense to just make a Walk Fast animation instead of doing a whole set of Defend animations.

    Attack 1 so far:

    Render21.gif

    Attack animations are always the hardest to get to look natural. Looks a lot better ingame though.
     
    Last edited: Jul 17, 2016
  9. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

    Joined:
    Apr 2, 2013
    Messages:
    2,459
    Resources:
    1
    Maps:
    1
    Resources:
    1
    This model is amazing! Though, that's quite a harsh swing for attack 1 don't you think? I hope he doesn't slice his mates behind and to the right of him.
     
  10. Wareditor

    Wareditor

    Joined:
    Jan 16, 2009
    Messages:
    681
    Resources:
    3
    Maps:
    3
    Resources:
    3
    This model looks incredible. It has such a powerful majestic feeling to it, I love it. Keep up the good work !
     
  11. Darklycan51

    Darklycan51

    Joined:
    Jan 12, 2011
    Messages:
    1,355
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Amazing dude, your models are always awesome.
     
  12. Benzin

    Benzin

    Joined:
    May 3, 2016
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Really impressive, can't wait to see it in action!
     
  13. Ralle

    Ralle

    Owner

    Joined:
    Oct 6, 2004
    Messages:
    11,291
    Resources:
    22
    Tools:
    3
    Maps:
    5
    Tutorials:
    14
    Resources:
    22
    Amazing! Well done.
     
  14. Emm-A-

    Emm-A-

    Joined:
    Jul 1, 2008
    Messages:
    1,312
    Resources:
    0
    Resources:
    0
    impressive work! The stand animations look so natural!!
     
  15. Roland

    Roland

    Joined:
    Feb 18, 2012
    Messages:
    2,207
    Resources:
    2
    Models:
    1
    Icons:
    1
    Resources:
    2
    Nyah! I'm dying of over-awesomeness! Keep up the awesome work!
     
  16. Tauer

    Tauer

    Joined:
    Jul 26, 2004
    Messages:
    1,329
    Resources:
    29
    Models:
    25
    Skins:
    4
    Resources:
    29
    Woah, a comment from the boss himself, I'm honoured!
    Appreciate the support guys, you're all awesome!

    WIP on Attack 2:

    Render22.gif

    It's hard to get a good angle when rendering these, so please note that they look a lot better ingame than in these gifs.
     
  17. PROXY

    PROXY

    3D Modeling Reviewer

    Joined:
    Dec 8, 2008
    Messages:
    3,453
    Resources:
    65
    Models:
    64
    Packs:
    1
    Resources:
    65
    The swing to the back and forth looks really weird. I'd just keep the pierce and not the swing.
     
  18. Tauer

    Tauer

    Joined:
    Jul 26, 2004
    Messages:
    1,329
    Resources:
    29
    Models:
    25
    Skins:
    4
    Resources:
    29
    I know it looks a little off in that gif, but as I said it really looks better ingame. I'm just trying to give him a little flash to his fighting style, emphasize his epic warrior skills.

    This angle is a little bit better, but still doesn't look as good as ingame:

    Render23.gif
     
    Last edited: Jul 18, 2016
  19. PROXY

    PROXY

    3D Modeling Reviewer

    Joined:
    Dec 8, 2008
    Messages:
    3,453
    Resources:
    65
    Models:
    64
    Packs:
    1
    Resources:
    65
    It just doesn't make sense, why would he circle the weapon when he would make a straight forward pierce attack anyway? If he would slash from above that would be something else but it clearly looks like a pearce attack rn.
     
  20. i could imagine it could be use as a spell animation aswell. like channel a magic on the sword and then cast it out for a shockwave spell for example.

    lothar isn't a magic user, but people might find more use for it.

    splendid job tauer, the model details is really amazing. you seem fast on animating. looking forward to see it in action.