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Taking Spell Requests

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Level 7
Joined
Aug 30, 2008
Messages
347
Okay, so here's the skill I owe.

Right, a little explanation on how the skill works. Basically its like a phase shift mixed with mirror image that creates illusions that explode on command or on death. Its an auto-cast that creates an illusion when manually triggered or when triggered by damage and when triggered, the mirror-image animation will activate and create a single clone beside the hero.

The hero and clones have this sub-skill to detonate that allows them to explode on command, so its more like a summon/walking mine than an illusion.

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Skill specifics:

Manifest
Description: Projects the volatile energies that surround the <Hero> into an illusory manifestation.
Manifestations are illusions that deal 30% damage, receive 2x damage and detonate upon death.
L1. 100 damage
L2. 125 damage
L3. 150 damage
L4. 175 damage
Lasts 24 seconds
Mana cost: 70/80/90/100
Cooldown: 5s

Framework Specifics:
Cast type/effect: auto-cast, mirror-image, damage-trigger(phase-shift based)
Cast range: N/A
Effect range: N/A (for skill activation)
AoE 250 (for detonation)
Levelling effect: Increases damage & manacost per level


Subskill: Detonate!
Description: <Hero> has a nasty surprise lying in wait for those who dare cross him.
Manacost: 50
CD: 5s

Framework Specifics:
Cast type/effect: activate-effect
Cast range: global
Effect range: AoE with multiple centers (centers being the illusions), 250 (Same AoE as Manifest-detonation for each AoE center)
levelling effect: Does not level, damage depends on level of manifest

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I will give +rep and credits.
 
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Level 1
Joined
Feb 7, 2009
Messages
3
alright i could use a spell.. i need a system which allows the heros to have item "A" then use item "B" and switch to the item b weapon and vise versa. i also need a ammo system IE like mana or wood/gold is ammo :D
 
Level 22
Joined
Jun 23, 2007
Messages
3,242
Spell: Never Stop, Never Tire
Type: Passive
Description: Once this Skeletal Warrior dies, after 3 seconds it has a 25% chance of reassembling itself and fighting once more. However, it returns at half hp.
Notes: MUST BE MUI/MPI. When he revives, make the unit play it's "birth" animation. When revives, make some sort of special effect, like the Raise Dead sfx at the units location.

Spell: Zeal
Type: Passive
Description: Once this Legionnaire has less than 35% of it's original hp, it will go into a state of righteous fury, having its attack speed increased by X%, Damage increased by X, and Armor increased by X. Zeal wears off once the unit has more than 35% of it's hp, or when it dies. Zeal has a cooldown of 20 seconds. Zeal cannot be dispelled, unless the unit has more than 35% of it's hp.
Notes: MUST BE MUI/MPI. Once Zeal is activated, create some sort of sfx on the unit.
 

MRC

MRC

Level 1
Joined
Jul 19, 2009
Messages
2
Im making a map with extra races like treants , ancients,blood elfs , nagas, so i need a couple of spells that i dont know how to make

THE SPELL NAME : Tree Wall
THE SPELL DESCRIPCION : The Treant Lord calls upon the magic of the earth to protect him and his kind
THE SPELL TOOLTIP : lvl 1 Creates a wall of trees 60 mana cost /15s cooldown ,range 500 , last 5s;lvl 2 50 mana cost /10s cooldown 750 range , last 10s;lvl 3 25 mana cost /5s cooldown ,range 1000 , last 15;lvl 4 0 mana cost / 0s cooldown , range 1500 , last 20s
INFO : should created so that trees start growing at a range of 350 from the caster , and grow left and right , i mean that the caster is in the mid of the wall but 350 behind thanks a lot
 
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