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Taiga Survival

Submitted by dgriff
This bundle is marked as approved. It works and satisfies the submission rules.
1-7 Player Survival Map

Build structures, craft items, and hunt animals to survive. A rescue helicopter comes in 30 minutes.

Features:
- Physics-based skiing (jumps and skids)
- Procedurally-generated terrain and forests
- Emergent animal behavior and AI

Known Issues:
- Wolf Lichen has one extra charge, but oh well.

To Do:
- Stable Release. I mean it this time =P

Recent Notes:
- Improved predator and prey AI.
- Added Wolf Lichen (a poison) that can be dragged onto either meat or arrows
- Fixed game-ruining bug >.> whoops!

Discoveries while making this map (they're new to me):
- Powerup items, when consumed, don't get removed from the map. So if your AI has "get xxx item from the ground", it will keep trying to grab the same item even after it's been consumed. Have to remove powerups manually w/ the Unit Acquires Item Event.
- The Event Unit Loses Item needs to have a small delay inside it because the item isn't immediately dropped upon calling.
- Destroying a group that has been declared but not created will stop further execution of code following the destroy call. That means your code will not work and be hard to debug.
- You have to set handles = null even if you remove them. So call removelocation(loc) doesn't cut it. Have to set loc = null afterwards. Otherwise the map will leak.
- Units cannot rapidly change facing direction. This means you can't accurately depict rotational velocity/spins.
- Terrain generated with the "setterraintype()" function does not update to the minimap. This means my map looks blank even after I add the terrain.
- Trees generated with the "createdestructable()" function do not update to the minimap. This means you can't see trees on the minimap in this map.
- Increasing the number of trees in a map can cause stuttering with war3's built-in pathfinding.
- Fly height isn't affected by terrain height, but it does show up on the map. So a helicopter flying over hill will rise up as it flies over and fall back down as it clears it. The fly height will remain the same.
- Changing terrain height in-game causes desynchs somehow.
- Changed terrain height in-game looks flat in the fog of war.


Version 2009.12.10 (Fourth Release)

Title: Taiga Survival Description: Warcraft III Custom Map
Copyright (C) 2009 Daniel Griffing

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.


Keywords:
survival, ski, proceduralgeneration, ai, yeti
Contents

Taiga Survival (Map)

Reviews
Moderator
22:34, 18th Oct 2009 ap0calypse: Approved A pretty fun game to play for a few times, it has a few good systems and is pretty realistic. Once you know what to do, it's way too easy though.
  1. 22:34, 18th Oct 2009
    ap0calypse: Approved

    A pretty fun game to play for a few times, it has a few good systems and is pretty realistic.
    Once you know what to do, it's way too easy though.
     
  2. arafor

    arafor

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    Very job well done, maybe could use some work on terrain and of course add some more items and such but good overall. 4/5!
     
  3. N.O

    N.O

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    Awesome map Epic Job well done...! :D I only say epic for the good stuff.
     
  4. thedeathunterxx

    thedeathunterxx

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    i like how you have an EULA to your map lolz xD

    I want to try this, so far good reviews and sounds very interesting.
     
  5. Aesthetics

    Aesthetics

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    Quick Review:
    Yeah, it's quite enjoyable. I love all the realism put into it. But really, I can freeze from hunger? Strange.

    Also, reduce the difficulty, it's so hard! Everyone does poorly on BNet. Maybe add difficulty selectors?

    +REP
     
    Last edited: Oct 18, 2009
  6. Ironside

    Ironside

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    I don't think i agree... a 4/5 for a almost without terrain is pretty impossible... I'd give it a 2/5 because terrain is something very important in a map no matter how good the rest is...

    To creator: Please fix terrain so then it might really be 4/5...
     
  7. N.O

    N.O

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    I think you are horribly wrong since i gave it a epic 4.8/5 being better then most maps i see... I am not sure if he removed building your own mountains or something but if so he still deserves 4+ when I played it I created my own terrain with the two abilities he had given the unit and plus its randomly generated trees.

    Terrain isn't that important in a map like this also...
     
  8. dgriff

    dgriff

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    Please play the map before you review it. Don't just look at the picture.

    The trees are generated at runtime w/ a recursive genetic algorithm. The terrain tile type is generated dynamically based on use. For example, if you walk in an area a lot, it turns from snow to grass to dirt. Bears also do this so you can track large animals based on the terrain. Again, don't just judge this on the minimap picture, actually *play* it.

    I had to remove the ground-raising function because it was causing desyncs. I want to add it back. It's fun. You can build your own ski jumps. But I'll have to figure out the exact bug first. The skiing physics uses "GetLocationZ()" a lot which I *think* can return different values on the same location for different players causing a desync. Any info would be appreciated.
     
  9. ap0calypse

    ap0calypse

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    I've seen another survival-map, which resembles this a lot - with the difference that it was more realistic and it was in a forest.
    Either way, it's not bad.

    You don't need to find the house, you can just follow the minimap ping (I think it's an attack-ping), so it was pretty easy.
    Once you know what to do, it's not challenging, so it's good to play 1-2 times, but after that it's pretty hard to lose.

    3/5, approved.
     
  10. TWL.xViNz

    TWL.xViNz

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    lmao great map
     
  11. medion555

    medion555

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    Could someone realese some system wich leaves treacks behind for bears or some like he aid above ?
     
  12. dgriff

    dgriff

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    Well, here's the basic idea. Every second you cycle through all the units you want to keep track of. Then for each unit you find out the terrain type they're on. So the bear might be on terrain called 'Nsnw' or 'Ngrs' (northrend snow or northrend grass). After that you set the terrain to a new type based on the old one. So snow would turn into grass, grass into dirt, etc.

    Also, this map is unprotected so anyone can dig through it and learn all they can.

    Hope this helps!
     
  13. ap0calypse

    ap0calypse

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    Ohh, right: forgot to mention that it's very good that you didn't protect the map ^^
     
  14. Anachron

    Anachron

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    Upgrading the Craft requires a "S├Ągewerk" / Lumbermill...

    You gotta change that.
     
  15. woodgie

    woodgie

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    Great map, fun, realistic, cool. Good job.
     
  16. Maginox

    Maginox

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    I will give this map a 5/6 . It was awesome to play it :D . No need for eyecandy terrain on this map
     
  17. Djole

    Djole

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    Its good map quite intersting i restarting map hundred times its so damn difficult
    :p when bear comes its end!Only minus is that map start lagging after some time!
     
  18. Aesthetics

    Aesthetics

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    Alright, now I tried playing again after the update, and I got mauled by a yeti and wolves after a couple minutes. Seriously? :ugly:

    EDIT: Finally I beat Taiga Survival, me and 2 other people. So it is possible to beat now. Thanks for providing updates. :thumbs_up:
     
    Last edited: Oct 31, 2009
  19. Djole

    Djole

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    Me and my friend last to 3 minuts till end then freezes started cuz my bad pc when all animals attack!Its easy to kill bear when you have arrows upgraded to max!Make map more interesting like colorfull terrain put diffrent kinds of meat for every animal its bad that racoon meat heals same as wolfs and you get only 1 from both animals when you kill it!Think there is no need for more items cuz its only 30 mins its not troll tribes!