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Alright, so I want the units, used by the computer, to actually do things besides attacking, so for Tactical AI, could I just do it in triggers besides using the Data Editor? Like in Left 2 Die?
For AI movement and construction use trigger script. For AI skill usage you should be able to just use the Data editor. It is still possible to force skill usage via your own custom trigger script that sends the appropriate orders but it is best to avoid this unless absolutely necessary.
How do I get them to use their abilities in the editor? How would I do it from the trigger editor?(I copy pasted the AI action definitions from Left 2 Die)
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