- Joined
- Oct 9, 2011
- Messages
- 6
What file do I need to edit to change how the computer lays out its base, like how much distance between buildings or the pattern?
When you run the "test map" option from the editor what level of difficulty script does it use for the AI? Easy, hard, insane?
I ask only because the annoying publish map thing gives me document dependency header file errors all the time (randomly) and regardless it's a lot faster to just test the map from the editor rather than logging in, creating game, etc. Also, the script seems magical. What I mean by that is when I changed each zerg script Zerg0.galaxy, Zerg1.galaxy, etc. one by one to see which one the editor's test map uses. I told each one to not call on the techup function (which builds buildings) and removed any build building command references from zerg0 to zerg5, yet the AI will still builds an extractor, a spawning pool, a roach warren, and a hydralisk den after all were edited out. I also tried it on battle.net and with each different skill selected it still built the same stuff. I have no idea what's telling it to build these buildings yet it does.
How would I start an AI script from scratch, yet keeping all the usual tactical info, requirements, attack info, etc? All I'm looking to do is make different build orders that I can test from the editor but can't even get that started. If anyone has an idea please help.
When you run the "test map" option from the editor what level of difficulty script does it use for the AI? Easy, hard, insane?
I ask only because the annoying publish map thing gives me document dependency header file errors all the time (randomly) and regardless it's a lot faster to just test the map from the editor rather than logging in, creating game, etc. Also, the script seems magical. What I mean by that is when I changed each zerg script Zerg0.galaxy, Zerg1.galaxy, etc. one by one to see which one the editor's test map uses. I told each one to not call on the techup function (which builds buildings) and removed any build building command references from zerg0 to zerg5, yet the AI will still builds an extractor, a spawning pool, a roach warren, and a hydralisk den after all were edited out. I also tried it on battle.net and with each different skill selected it still built the same stuff. I have no idea what's telling it to build these buildings yet it does.
How would I start an AI script from scratch, yet keeping all the usual tactical info, requirements, attack info, etc? All I'm looking to do is make different build orders that I can test from the editor but can't even get that started. If anyone has an idea please help.
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