- Joined
- Jan 6, 2008
- Messages
- 2,627
Problem: Doesnt Move
Hello, i modified the banshee projectile to move speed with acceleration and everything, added Move Spell, and the whole pack, the problem is it's standing still.
Hello, i modified the banshee projectile to move speed with acceleration and everything, added Move Spell, and the whole pack, the problem is it's standing still.
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ShootLoop
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Events
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Timer - Every 1.0 seconds of Game Time
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Local Variables
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Conditions
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Actions
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Animation - Play Attack animation for (Actor for UNIT) as Default, using Non Looping options and Default Time blend time
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General - Wait 0.2 Game Time seconds
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Unit - Create 1 Weapon - Banshee for player 1 at (Position of UNIT) facing (Facing of UNIT) degrees (No Options)
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Unit - Order (Last created unit) to ( Move targeting ((Position of UNIT) offset by 5.0 towards (Facing of UNIT) degrees)) (Replace Existing Orders)
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PHP:
Field Weapon - Banshee
(None) - Abilities + {Move}
(None) - Added On Units +
(None) - AI Evaluation Weapon - Banshee
(None) - AI Evaluation - Constant 0
(None) - AI Evaluation - Factor 1
(None) - AI Notify Effect
(None) - AI Override Target Priority 0
(None) - Attributes
(None) - Behaviors +
(None) - Command Card +
(None) - Creep Speed Bonus 0
(None) - Creep Speed Multiplier 1
(None) - Damage Dealt (Veterancy) 0
(None) - Damage Taken (Veterancy) 0
(None) - Default Acquire Level Offensive
(None) - Description Button/Tooltip/BansheeLMWeapon (Unknown)
(None) - Editor Comment
(None) - Editor Description
(None) - Energy Regeneration Delay 0.0000
(None) - Equipment Array +
(None) - Fidget + {0|100|0}|0.0000|0.0000|90|90
(None) - Glossary Alias
(None) - Glossary Category
(None) - Glossary Priority 0
(None) - Glossary Strong Array
(None) - Glossary Weak Array
(None) - Inner Radius 0
(None) - Kill Display Default
(None) - Kill Resource {0|0|0|0}
(None) - Leader Alias
(None) - Life Armor Display Flags
(None) - Life Regeneration Delay 0.0000
(None) - Loot
(None) - Occlusion Height 0.75
(None) - Pathing Footprint - Dead
(None) - Pawn Item Reduction 1
(None) - Powerup Cost + None|{0|0|0|0}|{Disabled|Disabled|Disabled|Disabled|Disabled|Disabled|Disabled}|{0|0|0}|{0|0|0}|0|0|0|Disabled|Ability|0.0000|0.0000||Ability|0.0000|0.0000
(None) - Powerup Effect
(None) - Powerup Filters
(None) - Push Priority 10
(None) - Radius - Dead 0
(None) - Repair Resource {0|0|0|0}
(None) - Resource Drop Off
(None) - Resource State e_resourceStateUnknown
(None) - Resource Type e_resourceTypeUnknown
(None) - Revive Delay 0.0000
(None) - Revive Time 0.0000
(None) - Revive Type Weapon - Banshee
(None) - Score Result
(None) - Select Alias Weapon - Banshee
(None) - Shield Armor Display Flags
(None) - Shield Regeneration Delay 0.0000
(None) - Sight Bonus {0|0}
(None) - Subgroup Alias Weapon - Banshee
(None) - Synchronous Model Data
(None) - Tactical AI BansheeLMWeapon (Unknown)
(None) - Tactical AI Filters Excluded: Player, Ally, Neutral
(None) - Taunt Duration {0.0000|0.0000}
(None) - Tech Alias
(None) - Tech Tree Unlocked Units
(None) - Tooltip Priority 0
(None) - Vision Height 0
(None) - Weapons +
Abilities - Response No Response
Art - Facing 270.000000
Art - Fog Visibility Hidden
Art - Height 0.7
Art - Minimap Radius 0
Art - Stationary Turning Rate 720
Combat - Attack Target Priority 0
Combat - Death Reveal Duration 0.0000
Combat - Death Reveal Radius 0
Combat - Energy Gained by Damage Taken {0|0|0|0}
Combat - Energy Leeched by Damage Dealt {0|0|0|0}
Combat - Life Armor 0
Combat - Life Armor Level 0
Combat - Life Armor Name None
Combat - Life Gained from Damage Taken {0|0|0|0}
Combat - Life Leeched from Damage Dealt {0|0|0|0}
Combat - Shield Armor Name
Combat - Shields Gained from Damage Taken {0|0|0|0}
Combat - Shields Leeched from Damage Dealt {0|0|0|0}
Data - Death Time 0.0000
Data - Kill Experience 0
Data - Radius 0
Data - Sight Radius 0
Editor - Editor Categories ObjectType:Projectile,ObjectFamily:Melee
Editor - Editor Flags No Placement, Block Structures
Editor - Editor Prefix Weapon -
Editor - Editor Suffix
Movement - Acceleration 50
Movement - Lateral Acceleration 50
Movement - Mover
Movement - Plane Array Air
Movement - Separation Radius 0
Movement - Speed 20
Movement - Strafe Radius 0
Movement - Turning Rate 2879.8242
Pathing - Pathing Footprint
Pathing - Pathing Footprint - Placement
Stats - AI Build Category Center
Stats - Cargo Size 0
Stats - Collide
Stats - Deceleration 0
Stats - Energy Maximum 0
Stats - Energy Regeneration Rate 0
Stats - Energy Starting Amount 0
Stats - Flags Turnable, Movable, Cannot Be Clicked, Cannot Be Highlighted, No Tooltip, Unselectable, Untargetable, Missile, Invulnerable, No Score, No Death Event, Show Resources
Stats - Item
Stats - Life Maximum 10
Stats - Life Regeneration Rate 0
Stats - Life Starting Amount 10
Stats - Mass 0.4
Stats - Mob None
Stats - Name Banshee
Stats - Race Terran
Stats - Repair Time 0.0000
Stats - Score - Kill 0
Stats - Score - Lost 0
Stats - Score - Produce 0
Stats - Shield Armor 0
Stats - Shield Armor Level 0
Stats - Shield Maximum 0
Stats - Shield Regeneration Rate 0
Stats - Shield Starting Amount 0
Stats - Subgroup Priority 0
Stats - Supplies 0
Stats - Tactical AI Channel
Stats - Tactical AI Function
Stats - Tactical AI Range
Techtree - Add On Offset X 0
Techtree - Add On Offset Y 0
Techtree - Built On