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Projectile error

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Level 20
Joined
Jan 6, 2008
Messages
2,627
Problem: Doesnt Move

Hello, i modified the banshee projectile to move speed with acceleration and everything, added Move Spell, and the whole pack, the problem is it's standing still.

  • ShootLoop
    • Events
      • Timer - Every 1.0 seconds of Game Time
    • Local Variables
    • Conditions
    • Actions
      • Animation - Play Attack animation for (Actor for UNIT) as Default, using Non Looping options and Default Time blend time
      • General - Wait 0.2 Game Time seconds
      • Unit - Create 1 Weapon - Banshee for player 1 at (Position of UNIT) facing (Facing of UNIT) degrees (No Options)
      • Unit - Order (Last created unit) to ( Move targeting ((Position of UNIT) offset by 5.0 towards (Facing of UNIT) degrees)) (Replace Existing Orders)

PHP:
Field	Weapon - Banshee
(None) - Abilities +	{Move}
(None) - Added On Units +	
(None) - AI Evaluation	Weapon - Banshee
(None) - AI Evaluation - Constant	0
(None) - AI Evaluation - Factor	1
(None) - AI Notify Effect	
(None) - AI Override Target Priority	0
(None) - Attributes	
(None) - Behaviors +	
(None) - Command Card +	
(None) - Creep Speed Bonus	0
(None) - Creep Speed Multiplier	1
(None) - Damage Dealt (Veterancy)	0
(None) - Damage Taken (Veterancy)	0
(None) - Default Acquire Level	Offensive
(None) - Description	Button/Tooltip/BansheeLMWeapon (Unknown)
(None) - Editor Comment	
(None) - Editor Description	
(None) - Energy Regeneration Delay	0.0000
(None) - Equipment Array +	
(None) - Fidget +	{0|100|0}|0.0000|0.0000|90|90
(None) - Glossary Alias	
(None) - Glossary Category	
(None) - Glossary Priority	0
(None) - Glossary Strong Array	
(None) - Glossary Weak Array	
(None) - Inner Radius	0
(None) - Kill Display	Default
(None) - Kill Resource	{0|0|0|0}
(None) - Leader Alias	
(None) - Life Armor Display Flags	
(None) - Life Regeneration Delay	0.0000
(None) - Loot	
(None) - Occlusion Height	0.75
(None) - Pathing Footprint - Dead	
(None) - Pawn Item Reduction	1
(None) - Powerup Cost +	None|{0|0|0|0}|{Disabled|Disabled|Disabled|Disabled|Disabled|Disabled|Disabled}|{0|0|0}|{0|0|0}|0|0|0|Disabled|Ability|0.0000|0.0000||Ability|0.0000|0.0000
(None) - Powerup Effect	
(None) - Powerup Filters	
(None) - Push Priority	10
(None) - Radius - Dead	0
(None) - Repair Resource	{0|0|0|0}
(None) - Resource Drop Off	
(None) - Resource State	e_resourceStateUnknown
(None) - Resource Type	e_resourceTypeUnknown
(None) - Revive Delay	0.0000
(None) - Revive Time	0.0000
(None) - Revive Type	Weapon - Banshee
(None) - Score Result	
(None) - Select Alias	Weapon - Banshee
(None) - Shield Armor Display Flags	
(None) - Shield Regeneration Delay	0.0000
(None) - Sight Bonus	{0|0}
(None) - Subgroup Alias	Weapon - Banshee
(None) - Synchronous Model Data	
(None) - Tactical AI	BansheeLMWeapon (Unknown)
(None) - Tactical AI Filters	Excluded: Player, Ally, Neutral
(None) - Taunt Duration	{0.0000|0.0000}
(None) - Tech Alias	
(None) - Tech Tree Unlocked Units	
(None) - Tooltip Priority	0
(None) - Vision Height	0
(None) - Weapons +	
Abilities - Response	No Response
Art - Facing	270.000000
Art - Fog Visibility	Hidden
Art - Height	0.7
Art - Minimap Radius	0
Art - Stationary Turning Rate	720
Combat - Attack Target Priority	0
Combat - Death Reveal Duration	0.0000
Combat - Death Reveal Radius	0
Combat - Energy Gained by Damage Taken	{0|0|0|0}
Combat - Energy Leeched by Damage Dealt	{0|0|0|0}
Combat - Life Armor	0
Combat - Life Armor Level	0
Combat - Life Armor Name	None
Combat - Life Gained from Damage Taken	{0|0|0|0}
Combat - Life Leeched from Damage Dealt	{0|0|0|0}
Combat - Shield Armor Name	
Combat - Shields Gained from Damage Taken	{0|0|0|0}
Combat - Shields Leeched from Damage Dealt	{0|0|0|0}
Data - Death Time	0.0000
Data - Kill Experience	0
Data - Radius	0
Data - Sight Radius	0
Editor - Editor Categories	ObjectType:Projectile,ObjectFamily:Melee
Editor - Editor Flags	No Placement, Block Structures
Editor - Editor Prefix	Weapon -
Editor - Editor Suffix	
Movement - Acceleration	50
Movement - Lateral Acceleration	50
Movement - Mover	
Movement - Plane Array	Air
Movement - Separation Radius	0
Movement - Speed	20
Movement - Strafe Radius	0
Movement - Turning Rate	2879.8242
Pathing - Pathing Footprint	
Pathing - Pathing Footprint - Placement	
Stats - AI Build Category	Center
Stats - Cargo Size	0
Stats - Collide	
Stats - Deceleration	0
Stats - Energy Maximum	0
Stats - Energy Regeneration Rate	0
Stats - Energy Starting Amount	0
Stats - Flags	Turnable, Movable, Cannot Be Clicked, Cannot Be Highlighted, No Tooltip, Unselectable, Untargetable, Missile, Invulnerable, No Score, No Death Event, Show Resources
Stats - Item	
Stats - Life Maximum	10
Stats - Life Regeneration Rate	0
Stats - Life Starting Amount	10
Stats - Mass	0.4
Stats - Mob	None
Stats - Name	Banshee
Stats - Race	Terran
Stats - Repair Time	0.0000
Stats - Score - Kill	0
Stats - Score - Lost	0
Stats - Score - Produce	0
Stats - Shield Armor	0
Stats - Shield Armor Level	0
Stats - Shield Maximum	0
Stats - Shield Regeneration Rate	0
Stats - Shield Starting Amount	0
Stats - Subgroup Priority	0
Stats - Supplies	0
Stats - Tactical AI Channel	
Stats - Tactical AI Function	
Stats - Tactical AI Range	
Techtree - Add On Offset X	0
Techtree - Add On Offset Y	0
Techtree - Built On
 
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