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I can do:
-Item Obtaining: instead of just randomly getting an item whenever you use gather ability, I think it would be cool to have a mini-game for every type of gathering. I am willing to make each game in GUI.
-Item Box: this is inventory right? I can make a system for infinite inventory.
-Roll/Dodge: can do this too, easily.
I can make every system, I'm just currently busy terraining
We should add some modifiers to attack, like knockback, critical strike fore every blade, and special on hit effects (stun, slow, dps, etc.) for specific blades
wc3 wyverns are kinda combination of lions, scorpions and something with wings, perhaps bats.
mh wyverns are dragons without front legs, giant, scaled reptiles who breathe fireballs at you.
For Sharpness I'm going to add a notification if Sharpness drop below 20, this is can be removed tho, no worries, also, I will implement a Knockback system for the knockback, also, edited some stuff in the system as well.
@DivineLight: The sharpness is simply how sharp is the edge of the blade, the sharper the blade the easier it will cut through flesh and bones, and if its not sharp enough it might bounce of the bone because its not sharp enough to cut though
I'll be on a vacation and I'll be here on Monday, You can all take a vacation too or Work on the assigned Jobs for you under the discussion with the title "Team Asignments".
Hi, I'm a new vjass Coder.
Does anyone know how the item system is going to look like? Just finished a Multiboard System that shows the heros inventory and now i need to know how the hero will pick up items and will he also have his normal inventory or just the one on the multiboard?
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