[System] Random Terrain Generator

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The first system in wc3 I created was a RTG and so I decided to do it again, but this time in real.

The prototype works with Ashenvale tileset only and needs to get some fixes before it will be released to the public

So far it generates:
- Lakes
- Forests
- Mountains/Hills

Too steep cliffs are not walkable but can be flown over.

ToDo:
- [x] Walkways
- Cities?
- Other TileSets
- Creep-Camps

Feel free to add your suggestions!


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For now I don't since I am new to this topic. I've seen quite a few Terrain Generators (one from Wietlol and one from doom_sheep) and I am learning about what issues I have.
One I already realized is save-games don't save terrain deformations, so I plan to create a seed-based system.

Edit:
I've started working on "Icecrown Glacier" but I'm still struggling to find out which tile combination looks best.


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Level 25
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post the river code

I was also interested in creating generating random terrain/arena through script but when I realized that terrain deformation is hidden in fog, I completely gave up since I couldn't think of a possible workaround.

permanent and temporary deformations work completely different. permanent ones work fine in fog.
 
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It seems permanent terrain deformation works perfectly in fog (test using GUI.w3x), it is already visible from the start just as @doom_sheep said. If you look at Wietlol's test map however, the terrains only become visible when the player have vision because he used temporary terrain deformations.
 

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