Hello Hive.
I'm just chilling today thinking about the several systems I'm needing to implement into my UFO: Aftershock tribute map.
Because I need to highly mod the attack system with a widely variable accuracy system, I'm wondering if there are simple ways I can detect when a projectile model hits a target without using a distance/speed formula.
If there is it would make my life easier by allowing me to simply give the damage to target whenever I wish at the right time.
P.S. I use the GUI, so a reliable damage system would be a stretch for me and if the attack deals no base damage (like a dummy) it wouldn't detect it, true?
I'm just chilling today thinking about the several systems I'm needing to implement into my UFO: Aftershock tribute map.
Because I need to highly mod the attack system with a widely variable accuracy system, I'm wondering if there are simple ways I can detect when a projectile model hits a target without using a distance/speed formula.
If there is it would make my life easier by allowing me to simply give the damage to target whenever I wish at the right time.
P.S. I use the GUI, so a reliable damage system would be a stretch for me and if the attack deals no base damage (like a dummy) it wouldn't detect it, true?