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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Swordsman

Submitted by Kitabatake
This bundle is marked as approved. It works and satisfies the submission rules.
The male player character model from Blades 'n Gore II.


  • Uses only in-game textures
  • File size: 127 kb
  • Has a ton of custom animations

    • Several attack animations
      • Attack - a cutting attack
      • Attack Second - a lunge
      • Attack Slam - a critical attack
      • Attack Third - a wide attack (3 variations)
      • Attack Walk Stand Spin - bladestorm
    • Spell Slam - a kick animation (3 variations)
    • Spell Throw - a throw animation
    • Spell Upgrade - a drink animation
    • Defend animation
      • Defend Second - being hit while defending
    • Throw Lumber - tumble animation
    • Throw Gold - stagger animation
    • Throw - a punch animation
    • Walk animations
      • Walk - running animation
      • Walk Alternate - walking animation
      • Walk Hit - limping animation
        • Note: Expected to be used with 40-60% movement speed reduction
        • That is why it looks very fast in viewer
    • and a bunch more...
  • Has teamcolor
    • Applied through modulation layer so it may be slightly purpleish for some players
  • Supports attachments:
    • Can wear any blademaster-compatible chest armor.
    • The model is weaponless, you can attach a weapon of your choice to "right hand".
      • The sword from preview image is here.

Female version: here.

Keywords:
Swordsman, Male, Weaponless, Blades 'n Gore II, bng, bng_unit, bng_units
Contents

Swordsman (Model)

Reviews
Moderator
14:55, 8th Mar 2013 Kwaliti: Extremely useful and well done, not to mention the file size!
  1. 14:55, 8th Mar 2013
    Kwaliti: Extremely useful and well done, not to mention the file size!
     
  2. JesusHipster

    JesusHipster

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    This is badass.
     
  3. HammerFist132

    HammerFist132

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    U and ur samurai xD. 5/5 +REP
     
  4. neo_sluf

    neo_sluf

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    I hope this model will be used by everybody VERY WELL.....this is the model i wish to have..but i thought kitabatake won't share it...but nice that you upload this..hope you also upload your LOADING SCREEN on BnG...i really want to know how make that kind too..
     
  5. MoMoDeviluke

    MoMoDeviluke

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  6. Mythic

    Mythic

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    And lots of animations? not to mention the low filesize? Approval!!
     
  7. FeatherineAugustus

    FeatherineAugustus

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    The Face looks weird Child of Man but anyways good job. Rating 90%
     
  8. Almia

    Almia

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    + rep dude
    just amazing
     
  9. Nekozawa

    Nekozawa

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    how to make this units attacks with the other attack animation?

    btw cool model and I've played BnG 2 too XD

    +rep
     
  10. Kitabatake

    Kitabatake

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    You can use the other animations in several ways:
    • Add animation tag to the unit
      • For example if you add "Third" animation tag to the unit, it will use the wide slashes as default attacks.
      • Note that this will make the unit stop using its actual default attack animation.
    • Play animation with triggers
      • Just use a trigger to play the "Attack Second" or "Attack Third" animations when needed.
    • Use abilities with the animations
      • Many abilties play the spell animation upon casting.
      • This can often be changed to an attack animation in the object editor at "Art - Animation Names" data field for the ability. Just set that field to "Attack Second" or "Attack Third".
    • Or simply rename the animations
      • Open the model in magos model editor and remove the "Second" and "Third" from the attack animation names.
      • Can be done from the "sequence manager" window.
      • This will cause the unit to use a random attack animations for every attack, but you'll lose the capability to control the attack animation type with the other methods mentioned above.
     
  11. Nekozawa

    Nekozawa

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    whoa I get lost now I already edited some of the animation names from the Sequence manager in the model editor but the name still appears with the same name before I changed it when I check the animations in the world editor is this what should really happen when i did this? and where can i add the animation tag? (first option)
     
  12. Kitabatake

    Kitabatake

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    You may need to save the map and restart world editor before it will display the new model.

    • Select the unit in object editor and add the tag in "Art - Required Animation Names"
    OR​
    • Use the trigger action "Animation - Add/Remove Unit Animation Tag"
     
  13. Nekozawa

    Nekozawa

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    Ok it's working now thanks again :D
     
  14. Diamondkaching

    Diamondkaching

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    It's not working on mine why?
     
  15. Kitabatake

    Kitabatake

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    User error.
    Replace user.
     
  16. Aeroblyctos

    Aeroblyctos

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    Can I be new user?
     
  17. Diamondkaching

    Diamondkaching

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  18. GreySkull

    GreySkull

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    If lame was a country this dude would be the king
     
  19. Hazop

    Hazop

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    I though the blade came with the model...