Svenski's Defend the Basement! (Released)
Greetings, fellow gamers, mappers, artists, and scripters.
Welcome to the DtB Beta Thread.
NOTE: I have released the game in the map section, you can find it here. I'm no longer supporting updates to this post or updating this post in any way. See the [rainbow]website[/rainbow] for the most up to date information.
Brief Overview
Official Website Links
Introduction
Detailed Game Overview
Akhir Sungai, the latest addition to the neutral bosses. She can be found at the south end of the river, but be warned; no one who has ever ventured south of the river crossing has ever returned!
Hero Overview
Chat Commands
Future progress
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If you've read thus far, you might as well just play the game already.
~Thanks for your time~
Svenski
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Greetings, fellow gamers, mappers, artists, and scripters.
Welcome to the DtB Beta Thread.
NOTE: I have released the game in the map section, you can find it here. I'm no longer supporting updates to this post or updating this post in any way. See the [rainbow]website[/rainbow] for the most up to date information.
Brief Overview
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Official Website Links
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Introduction
I present to you a work in progress, Basement Defense, or Defend the Basement!; a hero defense type map in which you and some of your friends can work together to fend off waves of attackers from destroying your humble home in the woods. There are also side-missions (dubbed, 'Neutral Bosses') for you to kill to better equip yourselves for the defense. The inspiration for creating this game came from my all-time favorite Warcraft 3 mod: Defense of the Ancients, a hero defense I once played called Graveyard Defense, along with my desire to play less competitively and more for fun. I've enjoyed all aspects of creating this map so far; from the programming and triggering to the concept design and artwork. Many thanks go to my friends who have consistently helped with testing and balancing since I began the project.
This is my very first project, and I've been working on it since sometime in March 2009. Starting out I had no clue what I was getting into, and hadn't planned on using triggered spells or anything of that sort. Eventually I ran into ideas that required more and more involved usage of triggering and the occasional JASS editing and scripting to get what I really wanted. Long story short, I learned how to do everything while making this map (one of the reasons why it's taking me so long to finish). Player Feedback... I've spent a significant amount of time refining what is in the most up to date release of the map. I welcome all forms of criticism as long as it's constructive! Right now I'm struggling with the fact that I know everything there is to know about the game, and I have no idea how it will be for a newcomer just picking it up. So if you try it out, please tell me if something is unclear to you and I will try to make the tips in the introduction more obvious, or add better descriptions where needed. I'm open for balance suggestions or overhauling concepts so please leave feedback! Another thing that would be very helpful if you play the game with 3-5 players, upload your replay in a reply post so I can watch and make balance decisions based upon real player experiences! |
<YouTube Video of Game Overview> Game Begins... At the beginning of the game, Player 1 (or other master player) will be prompted for the Game Mode: ![]()
After mode selection is complete, you may choose from a handful of different heroes, each designed with a specific roll (or roles) in mind. The heroes are designed to each have four unique abilities that require skill points to level up and each a special "Racial" ability available without spending skill points. Bear in mind, the requirements of tanking, healing, and dealing damage in both single and multiple-target fashions must be taken into account while you choose your heroes and initial skill points. Further customization of your hero comes with time, as the game progresses you can choose which skills to make more powerful, what types of armor and items to obtain, and what type of food to eat (described in the items section). Note: The difficulty of this game scales with the number of players in the game. 3-Player difficulty is the easiest, and 5-Player difficulty is the most challenging. Starting the First Level... After you choose your hero, player 1 (red) has the responsibility of beginning the first level. When player 1 types -go, level 1 begins and bad guys run down a lane toward you and you have to kill them or they'll destroy your house. If you don't have a player 1 (red) in the game, another player from the remaining players pool is randomly selected to control level starting (and retrying, described later). As mentioned in the previous section, the heroes have the responsibility of taking all incoming damage to protect Jon's basement at all costs. Nearly every creature that runs down the lane will also try to kill the defenders on the way. So, as you prepare for defense, keep in mind your formation and positioning and your important individual roll in the group. Bad guys and more... The most intense part of the game will occur during the activated levels. Generally there is some kind of challenge built into each level, something you have to do as a team other than just stand there and watch or mindlessly cast spells at your attackers. It is very difficult to complete this game without full cooperation from each party member. It might take some thought and strategy to overcome some of these challenges, especially depending on the variety of heroes in your group. At the end of every level is a boss that requires focused single target damage and sometimes some strategic maneuvering and troubleshooting to defeat. If you fail at any point during the level, you may type -retry and all the bad guys will die, yielding your team no experience but a chance to type -go again and try the level again from the beginning. The -retry trigger is disabled during some boss-fight phases to avoid problems and exploits. ![]() Bosses and neutral bosses drop important items you will need for the defense. Neutral bosses are optional creeps to kill located around the map that are available to the group from the beginning of the game. The neutral bosses are extremely useful in making the proceeding levels easier to complete. A few basic items can be purchased near the start location, along with your standard consumables, permanent stat boosting foods, and recipes to combine certain boss-dropped items. Items never bind to any player and may always be passed around from player to player, they do not drop on death, and items cannot be destroyed by attacking them. Every player starts with 300 Gold. Finishing a level awards each player 150 Gold, plus your additional CGB for each level previously completed without using -retry. Using a -retry will reset this bonus gold reward to 0. Killing neutral bosses also awards each player a gold bonus, the amount of which scales with the difficulty of the boss. Don't be afraid to spend lots of gold on stat boosting foods, available for purchase from Maggie (standing just next to the hero tavern). There are three primary attributes to each hero, and a food may be purchased to upgrade each attribute. Attributes in many cases enhance the effects of certain abilities, and your primary attribute adds damage points to your regular attack. In addition, attributes give the following bonuses to your hero:
![]() You level up after you kill each level's boss. Killing the level boss will immediately count as completing the level and all remaining bad guys will be destroyed automatically. No experience is gained throughout a level. Put in new skill points, purchase some new equipment, and type -go to keep having fun! |

Akhir Sungai, the latest addition to the neutral bosses. She can be found at the south end of the river, but be warned; no one who has ever ventured south of the river crossing has ever returned!
Hero Overview
Heroes have been divided into three major sections: Damage Dealing Heroes, Damage Taking Heroes, and Healers/Hybrids. Granted, many heroes have abilities that do not exactly coincide with their category. The primary means of segregation is this:
Note 2: Detailed information about each hero can now be found on the official website! Click here to go to the heroes page. |
Chat Commands
Player 1 (or other master player) Commands:
Any player may enter these commands:
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I'm slowly inching my way to completion of the game, trying to be thorough with everything I add. I would say close to 85% of the overall workload is complete. The remaining work includes adding the remaining levels to add up to 16 total, and completing the terrain work and neutral bosses on the right side of the map. In reality, it's a fairly small game, small map, small concept, but a high degree of attention to detail and only myself working on it yields slow progress. Latest Updates: 12/15/2010 - Version 2.2d is nearing release. However, I recently completely lost my website's MySQL database, requiring me to completely rebuild the site. Most of the website is still saved in various places I just have to recompile everything and reformat the website. This might delay the game release by a few days. 12/21/2010 - Decided to release version 2.2d. The website is also back up, although still undergoing some work here and there. Enjoy! 2/28/2010 - Finally got a test session in over the weekend. The final boss was completely impossible on 5 player mode, and likely just as impossible in other modes. Making a few balance changes and then releasing the game within the next few days! |
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If you've read thus far, you might as well just play the game already.
~Thanks for your time~
Svenski
Go to Top
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