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Sunken Gold Rush

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Sunken Gold Rush

-You are surrounded by trees at start, cut the trees so you are free to go out !!
-Get one goldmine as fast as possible and defend it so that you got stable income !!
My first big size melee map:

Properties

Max player: 10
Goldmines: 10 [8888Gold] for each player + 5 [13500] extra
Taverns: 10
Fountains: 0
Waygate: 24
Goblin Merchant: 10
Goblin Lab: 10
Creepcamps:
Green - 20
Orange - 20
Red - 5, player gold mine not included total: 15


194642-albums4400-picture44129.jpg



194642-albums4400-picture44130.jpg




Changelog:
-more decorations @@
-minor terrain changes

Credits:
Overview screen by BloodRaven =D


Keywords:
melee, gold rush, rush, sunken
Contents

Sunken Gold Rush (Map)

Reviews
21:27, 15th Mar 2011 -Kobas-: Status: Approved Map miss large number of environment and special effect doodads that can improve quality a lot.

Moderator

M

Moderator

21:27, 15th Mar 2011
-Kobas-:
Status: Approved
Map miss large number of environment and special effect doodads that can improve quality a lot.
 
A Little gift from Blood Raven!

Your map is just awesome, but there is no environment doodads, like grasses, flovers, archways etc... But as composition your map is pure awesomness!
Here i made a little gift for you - a Map overview! you can put it in the description. Hope you like it x)
4/5 +rep
 

Attachments

  • Mapoverview.JPG
    Mapoverview.JPG
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Level 10
Joined
May 20, 2008
Messages
433
Note to self, don't play as Night Elf.
I like the style of the map, but stuff needs to be changed:
-The path from Light Blue's warpgate is really narrow at one point. Widen it
-Doodads seem to be lacking (as stated before)
-Nothing really stands out in the map other than the style
I'll say 2/5 for now.
 
Level 25
Joined
May 11, 2007
Messages
4,651
Note to self, don't play as Night Elf.
I like the style of the map, but stuff needs to be changed:
-The path from Light Blue's warpgate is really narrow at one point. Widen it
-Doodads seem to be lacking (as stated before)
-Nothing really stands out in the map other than the style
I'll say 2/5 for now.

Night Elf buildings can eat trees, their siege can shoot trees.
 
If the model is changed it's not a melee map anymore =]
i know how to do this and the map still to be melle.
You should import the model of the Hero you want (Furion) with the path of the melle hero (Keeper of the grove) and import the (Furion) Skin with the Texture path of the melle hero (Keeper of the grove) and maybe to import the icon too with the path of the melle hero (KotG)...
But thats a lot of work and much filesize, so don't do it :)
 
Level 32
Joined
Apr 2, 2013
Messages
3,954
This is a fun map, but the AI doesn't work...

It would actually be very interesting if you switch out the portals. What I mean is, the base portal to the east should connect to the portal to the expansion portal to the west viceversa. It would be fun that way because you can make air flanks.

I know its a melee map, but more doodads would be appreciated!
 
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