- Joined
- Jun 22, 2007
- Messages
- 1,319
Environmental Harassment - 2 ideas
1. Yet another idea. Make an area, which forces players to either go through the whole thing without resting or go back to get full reset. If the players use rest, it is automatically interrupted by 'natural intervention'. In a snowy area = frostbite, in a lava area = fire damage, etc. etc.
To prevent potion abuse, said area has a maximum time that can be spent just waiting, or maybe its a total time for the entire place. That's up to you.
2.Harsh general area dangers: Some grinding areas will have special dangerous elements to their location. This could be: rockslide in mountains, snow storms in snow, volcano spatter being shoot from the volcano into random small aoe in a specific region range. These things can both be a danger and an advantage to the players. If they can get monsters running into them, they can work in a positive way.
Sorry, I can't help it coming up with suggestions all the time.
1. Yet another idea. Make an area, which forces players to either go through the whole thing without resting or go back to get full reset. If the players use rest, it is automatically interrupted by 'natural intervention'. In a snowy area = frostbite, in a lava area = fire damage, etc. etc.
To prevent potion abuse, said area has a maximum time that can be spent just waiting, or maybe its a total time for the entire place. That's up to you.
2.Harsh general area dangers: Some grinding areas will have special dangerous elements to their location. This could be: rockslide in mountains, snow storms in snow, volcano spatter being shoot from the volcano into random small aoe in a specific region range. These things can both be a danger and an advantage to the players. If they can get monsters running into them, they can work in a positive way.
Sorry, I can't help it coming up with suggestions all the time.