- Joined
- Aug 8, 2009
- Messages
- 899
Our goal has been reached. I'd like to say thanks to everyone who participated. You'll be given notification when testing begins, I make a project thread, etc. Hopefully, you'll be able to play the heroes you've created soon enough!
Okay, so I'm beginning this map, an AoS-style map with three teams instead of two.
Each kingdom has to hire additional services, mercenaries, if you may. Each of them has a past and unique powers, each of them wanted to each alliance.
What I need is for YOU to invent some of these heroes.
These heroes need to have a valid background, name and a good reason for your selection of abilities. Be creative. Even submit yourself, if you want to! The format should be as follows:
Have fun. Rep will be given for a submission. A successful submission will earn you, well, a hero in my map (as well as credits for it, of course).
Okay, so I'm beginning this map, an AoS-style map with three teams instead of two.
Each kingdom has to hire additional services, mercenaries, if you may. Each of them has a past and unique powers, each of them wanted to each alliance.
What I need is for YOU to invent some of these heroes.
These heroes need to have a valid background, name and a good reason for your selection of abilities. Be creative. Even submit yourself, if you want to! The format should be as follows:
Hero Name
Class Name
Model Used: (Name of model, link to model if it's custom)
Main Stat: (Strength/Agility/Intelligence)
Melee or Ranged?
Role: (Tank/Support/etc.)
Backstory: (Lore of the character)
Ability 1
Flavor Text
Event Text
Icon (link to icon if it's custom)
Graphic
Ability 2
Flavor Text
Event Text
Icon (link to icon if it's custom)
Graphic
Ability 3
Flavor Text
Event Text
Icon (link to icon if it's custom)
Graphic
Ultimate Ability
Flavor Text
Event Text
Icon (link to icon if it's custom)
Graphic
Other Notes:
Class Name
Model Used: (Name of model, link to model if it's custom)
Main Stat: (Strength/Agility/Intelligence)
Melee or Ranged?
Role: (Tank/Support/etc.)
Backstory: (Lore of the character)
Ability 1
Flavor Text
Event Text
Icon (link to icon if it's custom)
Graphic
Ability 2
Flavor Text
Event Text
Icon (link to icon if it's custom)
Graphic
Ability 3
Flavor Text
Event Text
Icon (link to icon if it's custom)
Graphic
Ultimate Ability
Flavor Text
Event Text
Icon (link to icon if it's custom)
Graphic
Other Notes:
John Swordguy
Footman
Model Used: Footman
Main Stat: Strength
Melee
Role: Tank
Backstory: John Swordguy was once the most renowned footman in all of the land. One day the shadow enveloped him and he turned into a dragon or something.
Ability 1: Sword Slash
Flavor Text: Heaves a mighty blow against the target, leaving them crippled.
Event Text: Deals damage and slows by 40% for 5 seconds.
Icon: Sword Slash
Graphic: Footman's normal attack.
Ability 2: Fire Blade
Flavor Text: Ignites John's blade and attacks with flaming fury.
Event Text: Deals instant damage and damage over 10 seconds.
Mithril Swords (the upgrade)
Graphic: Footman's normal attack, but with a fiery blade. Target is ignited.
Ability 3: Defense
Flavor Text: John's defense is impenetrable.
Event Text: Passively increases John's armor.
Iron Plating (the upgrade)
Graphic: None
Ultimate Ability: Super Sword
Flavor Text: John's sword glows, then he strikes.
Event Text: Deals unpreventable damage and knocks the opponent unconscious for 5 seconds.
Sword of the King
Graphic: Attaches the Faerie Dragon's missile to sword as he attacks.
Other notes: John is like... really big. Like... 3x the Footman's model size.
Footman
Model Used: Footman
Main Stat: Strength
Melee
Role: Tank
Backstory: John Swordguy was once the most renowned footman in all of the land. One day the shadow enveloped him and he turned into a dragon or something.
Ability 1: Sword Slash
Flavor Text: Heaves a mighty blow against the target, leaving them crippled.
Event Text: Deals damage and slows by 40% for 5 seconds.
Icon: Sword Slash
Graphic: Footman's normal attack.
Ability 2: Fire Blade
Flavor Text: Ignites John's blade and attacks with flaming fury.
Event Text: Deals instant damage and damage over 10 seconds.
Mithril Swords (the upgrade)
Graphic: Footman's normal attack, but with a fiery blade. Target is ignited.
Ability 3: Defense
Flavor Text: John's defense is impenetrable.
Event Text: Passively increases John's armor.
Iron Plating (the upgrade)
Graphic: None
Ultimate Ability: Super Sword
Flavor Text: John's sword glows, then he strikes.
Event Text: Deals unpreventable damage and knocks the opponent unconscious for 5 seconds.
Sword of the King
Graphic: Attaches the Faerie Dragon's missile to sword as he attacks.
Other notes: John is like... really big. Like... 3x the Footman's model size.
Have fun. Rep will be given for a submission. A successful submission will earn you, well, a hero in my map (as well as credits for it, of course).
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