1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Join Texturing Contest #30 now in a legendary battle of mythological creatures!
    Dismiss Notice
  3. The Aftermath has been revealed for the 19th Terraining Contest! Be sure to check out the Results and see what came out of it.
    Dismiss Notice
  4. Melee Mapping Contest #3 - Results are out! Congratulate the winners and check plenty of new 4v4 melee maps designed for this competition!
    Dismiss Notice
  5. The winners of our cinematic soundtrack competition have been decided! Step by the Music Contest #11 - Results to check the entries and congratulate the winners!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice

Su-35 Super Flanker

Submitted by Fingolfin
This bundle is marked as approved. It works and satisfies the submission rules.
This is a model i made for my World Domination map. The keen eye will notice that the plane is missing its canards, which i chose to omnit. The Su-35 is the standard fighter of the Russian Federation, and is based on the Su-27 model which has been around since the 80's.

Some may complain about the lack of animations - personally i don't feel that an airplane should need more sequences than "stand" and "death". I also released a system for easily simulating airplane movement, you can find it here: Realistic Airplane System

Keywords:
jet, fighter, air superiority, modern warfare, ussr, russia, conflict, ww3
Contents

Su-35 Super Flanker (Model)

Reviews
Moderator
09:32, 19th May 2015 Misha: Swoosh.. it works very nciely ingame, and looks great.
  1. 09:32, 19th May 2015
    Misha: Swoosh.. it works very nciely ingame, and looks great.
     
  2. Hayate

    Hayate

    Joined:
    Oct 20, 2010
    Messages:
    2,599
    Resources:
    59
    Models:
    44
    Icons:
    14
    Spells:
    1
    Resources:
    59
    Take off birth anim? The Death anim is Fabulous
     
  3. apcrabnightlive

    apcrabnightlive

    Joined:
    Oct 7, 2014
    Messages:
    1,924
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Wow this is a great plane. :)
     
  4. Fingolfin

    Fingolfin

    Joined:
    Jan 11, 2009
    Messages:
    3,161
    Resources:
    152
    Models:
    142
    Icons:
    1
    Packs:
    4
    Skins:
    2
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    152
    Just do it with triggers:

    Set the fly height of [created airplane] to 0 with a rate of 0.

    And then instantly afterwards:

    Set the fly height of [created airplane] to [default fly height of trained airplane] with a rate of [default fly height of trained airplane]/3

    This will make the airplane lift from the ground, and reach max height in 3 seconds.
     
  5. Hayate

    Hayate

    Joined:
    Oct 20, 2010
    Messages:
    2,599
    Resources:
    59
    Models:
    44
    Icons:
    14
    Spells:
    1
    Resources:
    59
    but isnt that would be more awesome if you make the plane has some angle when It birth? well Just a Suggestion XD
     
  6. Fingolfin

    Fingolfin

    Joined:
    Jan 11, 2009
    Messages:
    3,161
    Resources:
    152
    Models:
    142
    Icons:
    1
    Packs:
    4
    Skins:
    2
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    152
    Well, it is a bit hard to add without dictating how the model should be used. If you were to trigger the height change, the animation would only contain the airplane tilting backwards while still in the air, but that would look weird for people who want to use it as a normal unit, like the gyrocopter (although this is something i strongly disadvice). Overall it is problematic, since the birth animation is always played automatically when the model is spawned, so it could cause issues for people who want to use it in a flight simulator, or who doesn't want to add a lift-off sequence to it. Still, i appreciate all feedback!
     
  7. Hayate

    Hayate

    Joined:
    Oct 20, 2010
    Messages:
    2,599
    Resources:
    59
    Models:
    44
    Icons:
    14
    Spells:
    1
    Resources:
    59
    Haha ok, Im thinking of adding alternate tag to it if thats the case, but the birth animation is somewhat uneeded XD

    So add alternate tag to enable the Birth and No Alternate to Disable the birth anim
     
  8. jonbon29

    jonbon29

    Joined:
    Aug 19, 2014
    Messages:
    1,099
    Resources:
    0
    Resources:
    0
    Another amazing model from Fingolfin yehey!
     
  9. Fingolfin

    Fingolfin

    Joined:
    Jan 11, 2009
    Messages:
    3,161
    Resources:
    152
    Models:
    142
    Icons:
    1
    Packs:
    4
    Skins:
    2
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    152
    I am afraid that warcraft will always attempt to find a birth animation, and only does the distinction between anim tags if there are several sequences to make the distinction between. You may have noticed, for instance, that models who have an "alternate" set but not a "death alternate" sequence, will play the "death" sequence instead, rather than playing nothing. I am pretty sure it works both ways.

    Thanks!
     
  10. Grey Knight

    Grey Knight

    Joined:
    May 4, 2015
    Messages:
    620
    Resources:
    45
    Models:
    43
    Packs:
    1
    Maps:
    1
    Resources:
    45
    Ede Wow Pretty Cool Model Reallastic
     
  11. JamesFH

    JamesFH

    Joined:
    Feb 3, 2015
    Messages:
    28
    Resources:
    0
    Resources:
    0
    Great Model! for modern warfare maps.
     
  12. KAIL333XZ

    KAIL333XZ

    Joined:
    Feb 2, 2011
    Messages:
    55
    Resources:
    3
    Models:
    3
    Resources:
    3
    Impressive model! There are not so many high quality modern aircraft models, especially Russian ones, so I definetely like this one! There's only one thing I dislike: I recommend to create walk animations with some engine trails.
     
  13. Fingolfin

    Fingolfin

    Joined:
    Jan 11, 2009
    Messages:
    3,161
    Resources:
    152
    Models:
    142
    Icons:
    1
    Packs:
    4
    Skins:
    2
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    152
    Thanks! The model has ribbon emitters - this means that engine trails will appear automatically when the model moves. You can check it out in the airplane system i linked.
     
  14. Tauer

    Tauer

    Joined:
    Jul 26, 2004
    Messages:
    1,313
    Resources:
    27
    Models:
    24
    Skins:
    3
    Resources:
    27
    I do love your crispy delicious metal textures. Looks so authentic yet blends in perfectly in Warcraft 3 :)
    Great job!
     
  15. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,123
    Resources:
    70
    Models:
    61
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    70
    why does this yell 'Starscream' at me? :p it probably ain't his jet even
     
  16. Fingolfin

    Fingolfin

    Joined:
    Jan 11, 2009
    Messages:
    3,161
    Resources:
    152
    Models:
    142
    Icons:
    1
    Packs:
    4
    Skins:
    2
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    152
    I just googled it, appears he IS transformed into this exact type of jet... Well spotted!!
     
  17. apcrabnightlive

    apcrabnightlive

    Joined:
    Oct 7, 2014
    Messages:
    1,924
    Resources:
    1
    Maps:
    1
    Resources:
    1
    One of his alternate modes.
     
  18. Mike

    Mike

    Joined:
    Jan 1, 2013
    Messages:
    315
    Resources:
    61
    Models:
    60
    Maps:
    1
    Resources:
    61
    Very good model, Fingolfin. The shape of a fighter almost completely corresponds to the real. If you want, you can add the machine guns on the wings. Just make them in the shape of a cylinder and make the appropriate texture with a circle of black dots. Although such guns sets on Su very rarely, it will make your model more universal in the game) Attack animation of machine guns you can make as Marine attack.
     

    Attached Files:

  19. SnaKy

    SnaKy

    Joined:
    Jul 15, 2004
    Messages:
    334
    Resources:
    8
    Models:
    2
    Icons:
    1
    Maps:
    5
    Resources:
    8
    just wanted to rate it.