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[Footmen Wars / Frenzy] Strategy--WarOfCastles

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Just like MELEE, players have no Team. They will get a castle in the beginning of the game.There is 12 castles on the map . if Players is less than 12 then the some castles are belong to neutral.

Forests, plains, a different location so that the castle has different characteristics.

Castle give player 30 food,x gold/s,x lumb/s.

The Forest Castle will give more lumb,and Goldmine Castle will give more golds.
The plains Castle give more food and the Mountain Castle what in the middle of the map will give very far sight .


footman need golds,knight need more lumb.and some neutral building for example Tower Of Mage(special units, mage heros), Tree of Elves(archers ,elf heros ) ,Warriors Hall (special footman , heros)will serve for golds and lumb.

u can summon only 1 hero. you can summon a normal human commonder in your castle or get a hero of other race in neutral buildings. the latter will be special.
for example a mage can through space. it will be very power in a NO-TP's game.


it is not diffcult and should be fascinating i think. but the most important thing is the terrain 's must be disigned very carefully .
 
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Sounds interesting.

But is the middle castle neutral or owned? He won't last long if he's getting hit by every other player.



This is a cruel game, everyone's a jungle beast. If a player attempts to attack, he will be difficult to defend himself.

Traffic routes will be extremely important, castle which in important traffic location can be a "Rock Castle" (higher defense). In multiplayer, a player who plan to attacking rock castle will be afraid of the others,so he won t do that easy.


Because the player is initially randomly assigned a castle, luck is a big part.




1 point i forgot:
Castle can not be destroyed, only occupied. Players can play until he loses all units.
 
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Don't you think that you should make castle walls which would be able to take damage, as well as the gate, which would be player-controlled, could be destroyed and rebuilt? Or, near each castle (or inside them) there would be a village, and the villagers would automatically repair damaged walls? Or for lumber?
 
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Don't you think that you should make castle walls which would be able to take damage, as well as the gate, which would be player-controlled, could be destroyed and rebuilt? Or, near each castle (or inside them) there would be a village, and the villagers would automatically repair damaged walls? Or for lumber?

I think that is no need,this map is point to fight on moving.

"You need a castle for food/golds/lumber",
"attack or defend!"
"where is the eneims! What the enemis want to do,they will come from which way ".

those questions are important.


If the enemy has 11castles, you will have no chance to win.

so everyone must get more castles as quickly as possible.and defend those castles from others attacks.


You can attack a enemy castle by a few footman when the enemy return to defend the castle you attack a more important castle on the other side. This is the right way.
 
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OK, so this is gonna be a capture and defend map. Not bad, the idea is (I think) now good. Now start working on this map, do the terrain, make the castles and make the triggers. I hope it will be ready soon.
 
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