Deleted member 139377
D
Deleted member 139377
Well, as I am going to be making my second map, atleast this time, I will have thought it out, I am doing some brainstorming, and here is what I have so far.
Income and town hall type unit(s).
I have decided to combine them.
By using a modified entangled gold mine, that is upgradable and is able to train, and summon units.
This town hall, has to be built on a major resource, at this point, I am using a gold mine for this, after this, it can summon structures(a modified entagle goldmine skill that, will entangle smaller resources into city sectors.)
There are two types of main town hall like buildings, the city type, and the castle type.
The castle ennabled the training of different types of units, aswell as units specific to the type of castle that you created(each type of castle has a different unit)
Castles can still be used to produce gold, and when upgraded, take up more and more room(making it important to place them correctly.) and do more and more damage, as well as giving the ability to train wall builders, and units to make specific buildings.
But more on that later.
---
Castle specific units.
Castle units will be slightly better, and more costly units, all quite similar in health, and balanced.
The castles do not give a tool tip of said castle unit for a reason, so people will use more of them, and more often.
---
Now, I will not say any more ;_;... why you ask, the last 4 major projects I have been working on, have been stolen, by new ass map makers(WWZ medieval, and a few holy war maps.)
The basic story line, is an island kingdom gets segmented and destroyed after a great plague swept through... you know what, let me put this in a story like way....
*coughs*
Long ago, in the land of Prosperity and Peace, a great terror came to the ounce proud empire of Emeril, the plague killed many hundreds of thousands of the kingdoms people... after 10 years of death, disorder and fear, groups of towns and cities allied together, to seal themselves from the world while the plague ravaged all those they had sealed out.
In order to get rid of the plague in their own lands, they had to do horrible things, killing all those who had the plague, and their families, this time of peril, called for such a measure. When the virus was gone in their own lands, they waited out the storm, unaware of what was to away them, when looking into the lands they ounce freely resided in, the land of Peace and Prosperity, had been brought to a bloody end, and now, 6 centuries after they had locked themselves away, in fear that the virus would return, a new enemy was there to destroy what was left of humanity on the Island continent the fight to survive against the Tagrinmon horde, had begun.
----
The Tagrinmon horde is the result of the mutations that happened to the humans who had a slight immunity to the virus. Slightly like orcs, they are more a mix between Orcs, and humans.
Tall creatures, grayish skin, and an instilled hate of humans in their blood, because of the stories of the Great Betrayal when they locked themselves away, 589 years ago.
---
ALL SUGGESTIONS ARE WELCOME ;_;...
---
Things I need for the project.
Someone who can do some trigger work for me...
I can terrain better then most, and doodads aren't much of a problem, since they wont be used to much, seeing as this first installment of what I hope to turn into a series, will start basic, and slowly be updated over time, until I get to the point where continueing to build on it would be a bitch, and I release the second part of the story.
I just need some trigger work done, and someone to help me with making god knows how many units.
So far, here are the things I am sure to include.
Dark Horizon
Walls
-Based off burrows
-Open/close gates
-Can station 3 archers a segment.
-Wall builders only trained by a Masons Guild, which is constructed by a castle/city mason.
-Castle masons build a war type masons guild, offering the ability to station a unit inside for extra protection.
-City masons offer better, but much slower construction of walls.
-When a wall segment is destroyed with a unit inside, the containing unit is destroyed also.
Cities
-Capture a nuetral or enemy town, city, or castle, and revert it to a settlement, convert it into a castle, or convert it into
a city.
-Each city provides ten food.
-Economy is based off of civic buildings. each one costing one food, allowing for a total of 300 of them. All, non-capturable
accept for advanced factories, and suburbs.
Units
-Special abilities such as push back, guard, sheild wall, volley, charge, and block.
-Castle specific units, total of 17 castles, each with it's own special unit/specialtly.
-Region based recruitement.
Castles
17 types
-Castle specific units.
Upgradeable to be able to train better wall builders, and war contractors.
More to be added in the future.
Income and town hall type unit(s).
I have decided to combine them.
By using a modified entangled gold mine, that is upgradable and is able to train, and summon units.
This town hall, has to be built on a major resource, at this point, I am using a gold mine for this, after this, it can summon structures(a modified entagle goldmine skill that, will entangle smaller resources into city sectors.)
There are two types of main town hall like buildings, the city type, and the castle type.
The castle ennabled the training of different types of units, aswell as units specific to the type of castle that you created(each type of castle has a different unit)
Castles can still be used to produce gold, and when upgraded, take up more and more room(making it important to place them correctly.) and do more and more damage, as well as giving the ability to train wall builders, and units to make specific buildings.
But more on that later.
---
Castle specific units.
Castle units will be slightly better, and more costly units, all quite similar in health, and balanced.
The castles do not give a tool tip of said castle unit for a reason, so people will use more of them, and more often.
---
Now, I will not say any more ;_;... why you ask, the last 4 major projects I have been working on, have been stolen, by new ass map makers(WWZ medieval, and a few holy war maps.)
The basic story line, is an island kingdom gets segmented and destroyed after a great plague swept through... you know what, let me put this in a story like way....
*coughs*
Long ago, in the land of Prosperity and Peace, a great terror came to the ounce proud empire of Emeril, the plague killed many hundreds of thousands of the kingdoms people... after 10 years of death, disorder and fear, groups of towns and cities allied together, to seal themselves from the world while the plague ravaged all those they had sealed out.
In order to get rid of the plague in their own lands, they had to do horrible things, killing all those who had the plague, and their families, this time of peril, called for such a measure. When the virus was gone in their own lands, they waited out the storm, unaware of what was to away them, when looking into the lands they ounce freely resided in, the land of Peace and Prosperity, had been brought to a bloody end, and now, 6 centuries after they had locked themselves away, in fear that the virus would return, a new enemy was there to destroy what was left of humanity on the Island continent the fight to survive against the Tagrinmon horde, had begun.
----
The Tagrinmon horde is the result of the mutations that happened to the humans who had a slight immunity to the virus. Slightly like orcs, they are more a mix between Orcs, and humans.
Tall creatures, grayish skin, and an instilled hate of humans in their blood, because of the stories of the Great Betrayal when they locked themselves away, 589 years ago.
---
ALL SUGGESTIONS ARE WELCOME ;_;...
---
Things I need for the project.
Someone who can do some trigger work for me...
I can terrain better then most, and doodads aren't much of a problem, since they wont be used to much, seeing as this first installment of what I hope to turn into a series, will start basic, and slowly be updated over time, until I get to the point where continueing to build on it would be a bitch, and I release the second part of the story.
I just need some trigger work done, and someone to help me with making god knows how many units.
So far, here are the things I am sure to include.
Dark Horizon
Walls
-Based off burrows
-Open/close gates
-Can station 3 archers a segment.
-Wall builders only trained by a Masons Guild, which is constructed by a castle/city mason.
-Castle masons build a war type masons guild, offering the ability to station a unit inside for extra protection.
-City masons offer better, but much slower construction of walls.
-When a wall segment is destroyed with a unit inside, the containing unit is destroyed also.
Cities
-Capture a nuetral or enemy town, city, or castle, and revert it to a settlement, convert it into a castle, or convert it into
a city.
-Each city provides ten food.
-Economy is based off of civic buildings. each one costing one food, allowing for a total of 300 of them. All, non-capturable
accept for advanced factories, and suburbs.
Units
-Special abilities such as push back, guard, sheild wall, volley, charge, and block.
-Castle specific units, total of 17 castles, each with it's own special unit/specialtly.
-Region based recruitement.
Castles
17 types
-Castle specific units.
Upgradeable to be able to train better wall builders, and war contractors.
More to be added in the future.
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