- Joined
- Aug 8, 2010
- Messages
- 1,022
Sup, guys! I have a really small problem here. I have a desync in a trigger that doesn't even use local player...
It's related to my shop category system (for my map).
Here is the trigger :
The funny thing is that this trigger does not desync
:
Can someone explain or anything? 
It's related to my shop category system (for my map). Here is the trigger :
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Shop Cancel
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Events
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Unit - A unit Sells a unit
-
-

Conditions
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(Unit-type of (Sold unit)) Equal to Cancel
-
-

Actions
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Unit - Remove (Sold unit) from the game
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Set Location = (Position of (Selling unit))
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Set UnitGroup = (Units within 50.00 of Location matching ((Level of Select Hero [Arrow] for (Matching unit)) Not equal to 0))
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Custom script: call RemoveLocation(udg_Location)
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Selection - Select UnitGroup for (Owner of (Buying unit))
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Custom script: call DestroyGroup(udg_UnitGroup)
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-
:
-
Shop Cancel
-

Events
-


Unit - A unit Sells a unit
-
-

Conditions
-


(Unit-type of (Sold unit)) Equal to Cancel
-
-

Actions
-


Unit - Remove (Sold unit) from the game
-


Set Location = (Position of (Selling unit))
-


Set UnitGroup = (Units within 50.00 of Location matching ((Level of Select Hero [Arrow] for (Matching unit)) Not equal to 0))
-


Custom script: call RemoveLocation(udg_Location)
-


Unit Group - Pick every unit in UnitGroup and do (Actions)
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Loop - Actions
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Selection - Select (Picked unit) for (Owner of (Buying unit))
-
-
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Custom script: call DestroyGroup(udg_UnitGroup)
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