- Joined
- Jan 17, 2009
- Messages
- 372
I am making a spell and whenever i set a condition to check if a unit is alive when setting my unit group it wont select any units. Please help.. here is an example:
please tell me how to fix!
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Example Spell
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to War Stomp
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Actions
- Set Temp_Point = (Position of (Triggering unit))
- Set UnitGroup = (Units in (Region centered at Temp_Point with size (500.00, 500.00)) matching (((Picked unit) is alive) Equal to True))
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Unit Group - Pick every unit in UnitGroup and do (Actions)
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Loop - Actions
- Unit - Cause (Triggering unit) to damage (Picked unit), dealing 500.00 damage of attack type Spells and damage type Normal
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Loop - Actions
- Custom script: call RemoveLocation(udg_TempPoint)
- Custom script: call DestroyGroup(udg_UnitGroup)
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Events
please tell me how to fix!