Here's my trigger, sorry because im new here and new to this thing..
i am trying to make an escape map..
can help.. it won't work ><
+rep +rep
i am trying to make an escape map..
can help.. it won't work ><
+rep +rep
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killer terrain
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Events
- Time - Every 0.12 seconds of game time
- Conditions
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Actions
- Set tempGroup = (Units of type Paladin)
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Unit Group - Pick every unit in tempGroup and do (Actions)
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Loop - Actions
- Set tempPoint = (Position of (Picked unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) is alive) Equal to True
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Or - Any (Conditions) are true
- Conditions
- (Terrain type at (Position of (Picked unit))) Equal to Cityscape - Round Tiles
- (Terrain type at (Position of (Picked unit))) Equal to Cityscape - Grass Trim
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Then - Actions
- Unit - Kill (Picked unit)
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Else - Actions
- Custom script: call RemoveLocation(udg_tempPoint)
- Custom script: call DestroyGroup(udg_tempGroup)
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If - Conditions
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Loop - Actions
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Events
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slide
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Events
- Time - Every 0.04 seconds of game time
- Conditions
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Actions
- Set temp_Group = (Units of type Paladin)
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Unit Group - Pick every unit in temp_Group and do (Actions)
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Loop - Actions
- Set temp_Point = (Position of (Picked unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is alive) Equal to True
- (Terrain type at temp_Point) Equal to Northrend - Ice
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Then - Actions
- Unit - Move (Picked unit) instantly to (temp_Point offset by 11.00 towards (Facing of (Picked unit)) degrees)
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Else - Actions
- Custom script: call RemoveLocation(udg_temp_Point)
- Custom script: call DestroyGroup(udg_temp_Group)
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If - Conditions
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Loop - Actions
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Events
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