- Joined
- Jun 26, 2014
- Messages
- 504
I have a separate trigger that runs this one
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Lose Condition
- Events
- Conditions
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Actions
- Set Temp_Group[1] = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Clan Hall))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in Temp_Group[1]) Equal to 1
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Then - Actions
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Unit Group - Pick every unit in Temp_Group[1] and do (Actions)
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Loop - Actions
- Game - Victory (Owner of (Picked unit)) (Skip dialogs, Show scores)
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Loop - Actions
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Player Group - Pick every player in PlayerLoserGroup and do (Actions)
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Loop - Actions
- Game - Defeat (Picked player) with the message: Game Over.
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Loop - Actions
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Unit Group - Pick every unit in Temp_Group[1] and do (Actions)
- Else - Actions
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If - Conditions
- Custom script: call DestroyGroup (udg_Temp_Group[1])