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does the melee initialization where it say start melee AI scripts overwrite you're custom action for the custom AI? I want one comp with the custom AI and the other comps to be melee AI
I htink that you have the melee to play, then have a seprate (or same; just easier if in different, 1-2 sec-fire trigger) trigger to stop the AI for that player, then play the other AI for jsut that player.
Melee Game - Run melee AI scripts (for computer players)
Wait 2.00 seconds
AI - Start melee AI script for Player 2 (Blue): war3mapImported\Argent Human.ai
Do you know how to start melee AI comps individually instead of all comps? i think that might help
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