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Stalker

Submitted by Fingolfin
This bundle is marked as approved. It works and satisfies the submission rules.
This is a stalker model i did for a starcraft project earlier; the map was intended to be released before the beta, but was unfortunately stalled, and it's release has now lost some of it's exclusiveness.
None the less i think it is a great model that should be shared to the hive community, it is entirely custom made based on early screenshots from SC2 (which is why the mesh is somewhat inaccurate) and not ripped in any way.
Mesh was made in 3ds max 5, textures in Photoshop CS5.

Some notes:
*Teamcolor is included
*The decay animation is merged to the death sequence, so make sure to set the unit to "can't raise, does not decay"
*The spell animation is missing, and should not be used. it shows only a fraction of a second where the unit stands frozen with it's weapon lit.

have great fun with it and remember to give credit, should you ever use it in your map.

Keywords:
Starcraft, SC2, stalker, protoss, machine, robot,
Contents

Stalker (Model)

Reviews
Moderator
17:54, 24th Jun 2010 DonDustin: really awesome. I would give this model a 5/5, but the attack & the spell are both a bit too simple to me and under your capabilities. Improve them and I will change my rating
  1. 17:54, 24th Jun 2010
    DonDustin: really awesome. I would give this model a 5/5, but the attack & the spell are both a bit too simple to me and under your capabilities.
    Improve them and I will change my rating
     
  2. PROXY

    PROXY

    3D Modeling Reviewer

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    I <B it :D I especially like the death anims :)
     
  3. alexis

    alexis

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    Great done well!
    Anything has to say!
    It is for what I waited for 1 year
     
  4. Hawkwing

    Hawkwing

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    Impressive. It looks very nice. :D
     
  5. Fingolfin

    Fingolfin

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    Here's the model ingame together with a very deliberate sneak peak of the map. ;)

    Image
    [​IMG]


    Be aware, for some reason it appears to load very slowly.
     

    Attached Files:

  6. PROXY

    PROXY

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    boah, that map looks superb nice :D:D
     
  7. Craka_J

    Craka_J

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    Looks great! Thought it was a rip at first. :p
     
  8. Sheephunter

    Sheephunter

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    Give us rest of the models to! (Ground textures to :eek:)

    Great model to!
     
  9. Bernkastel

    Bernkastel

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    I'm truly impressed :O This is awesome give us your other SC2 models ^^
     
  10. Fingolfin

    Fingolfin

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    I will post them all as soon as i get their death animations ready.
    Apart from the things seen in the pictures, i also have a few other textured models, including the barracks, and this awesome supply depot:

    Image
    [​IMG]
     

    Attached Files:

  11. Bernkastel

    Bernkastel

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    Humh.. Niec. Was depot the thing that went down, and it could be crossed? (Hard to remember, didnt really play terrans :D)
     
  12. Fingolfin

    Fingolfin

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    That is correct.
    Mine has a "stand alternate" anim set, but somehow, the building plays the "birth" animation everytime i change stance, since the raven form spell changes the unit type into a new one, creating a new unit, thus playing it's birth animation. Really annoying.
     
  13. Bernkastel

    Bernkastel

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    Too bad that it's bugging. But anyways great job with all your models ^^
     
  14. Misha

    Misha

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    isn't this still a rip? o_O

    EDIT: Okay.. it isn't.. i checked..
    dunno about the texture..
     
  15. LumZor

    LumZor

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    Looks Cool
     
  16. Fingolfin

    Fingolfin

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    @Misha: Always so sceptical!
    Look at the stalker model from any starcraft screenshots, then look at this. There is a significant difference. Also, it uses several textures and particles and objects - not to mention animations! - that couldn't possibly have been ripped due to the engine differences.

    EDIT: @Misha #2: lol, the texture layout is so messy, it is bound to be my work. ;)
    But seriously, due to how light is handled in the SC2 engine, the static map (unshaded) would not have that much directional lighting incorporated into it. On the legs and the "gun" plate, you can see that i have worked to create the illusion of directional light (and specular mapping) by adding a fake gloss to it.
    the reason it resembles so well is because it is made through studying pictures of the original model and using the eyedropper tool to recover the right colors.
     
    Last edited: Jun 24, 2010
  17. Sorceress

    Sorceress

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    This in my eyes should be accepted. We could use some "fromfuture" models and this could also work in horror games and other cool maps. Nice!
     
  18. Kam

    Kam

    Blizzard Associate Producer

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    You came from nowhere with this model and you have a SC2 map as well that looks great.

    Really awesome. =)
     
  19. Fingolfin

    Fingolfin

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    Well.. i dunno about nowhere, you can check out my resource page if you want to see the rest.

    Thanks anyways :)