Splitter TD v3.20
-Fixed a bug with dummy deads increasing red's kill count
Splitter TD v3.20
-Texttags are now created with natives instead of BJ's
-SpellEvent for abilities (made by Anitarf)
-Optimised some gui triggers
-Rewritted Creep Launch
-Rewrote static charge into a vJASS trigger (it was normal JASS)
-Static charger attack cooldown is now the same as ability cooldown
-Creep launch properly lands launched units now
-Changed some levels health
-Removed far camera ability
-Players receive more end round gold when there are not much leaks
-Level information text
--next command to get info of next level
-First level starts after 1.20 minutes instead of after 1 minute
-20 seconds between levels instead of 15 seconds
-Decreased build time of ultimate towers by 2-4 seconds
-Hex on you when you block creep path
-Splash remaked: the damage of splash will be the same for all towers. There will be 3 different sizes of splash an all towers with splash will have an icon showing how big their splash is.
-Bounce on void walker.
-Scourge basher splash reduced, damaged increased.
-New physicist tower: Centrifuge: spins a unit around itself for 3 second, the unit takes 300 damage a end. 5 sec cooldown. Costs 170 gold.
-Ether dragon has medium splash.
-Remove end round bounty at end of round
-Increased normal end round bounty
-New upgrade for Scourge Basher: Slug-Man
-Plague Caster (scourge basher
upgrade) name changed into Slug-Women. Has no splash but higher damage.
-Napalm launcher changed into Nuclear Missile Launcher
-Radiation Emitter name changed into Uranium Gun
-Improved Radiation Emitter changed into Plutonium Gun
-Units teleport to lane end when there are 50 leaks
-Creep launcher and bloodstrike are now magic damage instead of pure, and are reduced by spell resistance.
*Triple split (50% more lifes, triple split)
*Increasing armor after split (+1 armor per split)
*Endurance (50% more hp, 350 ms)
*Anti-splash (units stay invulnerable for 1 second after splitting)
*Spell resistant (50% less damage from spells)
*Regeneration (lvl^2 hp regen)
*Anti-Maze (1,5 seconds no collision after splitting)
Splitter TD v3.19e
-Forgot to double save :s
Splitter TD v3.19d
-Fixed players being able to go into Reds region in Seperated mode.
-Banish now slows 75% (50% old) and lasts 3 sec (6 sec old). Cooldown increased 3 → 4.
-Proto tank is 20 gold cheaper.
-Energy Tower dps lowered: 17 → 14
-Sewn Limbs base damage reduced: 7 → 6
-Blighted bow base damage increased: 62 → 67
-Scourge Basher dps increased: 130 → 150
-Plague Caster dps increased: 450 → 520
-Cenarius’ cooldown increased: 0.90 → 1.00
-All ethereal units damage is increased except Cenarius.
-Bash (Mountain King (Injected With Steroids)) stun chance reduced: 30% → 15%
-Bash (Mountain King (Injected With Steroids)) stun damage increased: 100 → 300
-Magic damage deals lower damage to heavy armor: 200% → 170%
-Magic damage deals increased damage to fortified armor: 35% → 45%
-Pierce damage deals lower damage to unarmed armor: 150% → 130%
-Removed some doodads that were near invisible.
-Uses TimerUtils red instead of blue.
-Changed lifes that can be choosed in dialog to 50,75(Default),100 and 200
-There is now an All Random mode.
-Creep Launch suck range increased: 300 → 400
-All towers now have there range, cooldown and abilities in their tooltip.
-Ancient Banisher now has Chain Banish instead of normal banish with low cooldown.
-Begin/end round sounds now working again, although they may leak now
-Fireworks working again, fireworks are now only above team that had 50 leaks.
-Remade terrain again
Splitter TD v3,19b
Splitter TD v3.19 beta
-Energy tower's dps reduced from 20 to 17
-Upgraded Stone Thrower splash reduced: (250,500,750) → (150,300,450) and increased damage: 79 → 130
-Slowing Tower damage increased: 70 → 90
-Upgraded Slowing Tower damage increased: 100 → 150
-Upgraded Lightning tower AS increased: 0,90 → 0,80
-Blighted bow base damage increased 55 → 62
-Hardened infection base damage increased: 12 → 15
-Siege Tank damage increased: 400 → 500
-Airbase flying machine 100 → 150 damage
-Airbase aoe increased by 25: 550 → 575
-Halved end round bounty from kills
-Creeps have 1 armor in Normal Mode
-Vile Concauction armor reduction lowered from 8 to 6.
-Reduced chance of ether blast on Soul Of Cenarius from 10% to 8%
-Bounty now also increases on level 12 and 18 (each 6th level)
-Ether Strike (Ethereal Tauren) slow no longer stacks with other tauren.
-Ether Strike now slows 25% more: 10% → 35%
-Static Charge now deals double damage on the charged unit
-Hotkeys for all towers
-Added 2 levels (20 levels total now)
-Rewrote static charge: damage ability is now fan of knives instead of forked lightning.
-Removed some leaks
-Rewrote excitement (bombard tower): less leaks, better (and more) special effects, 3 instead of 4 crashing machines, 300 dmg/machine instead of 200 and circular instead of rectangular crashing area.
-The name of a leaver is changed to LEFT.
-Added command -clear to clear screen of messages.
-Ultimate Towers (Use 1 wood, each player begins with 1 wood)
Mad Scientist: Mad Wizard: Duplicate: make instant copy of target unit, you get bounty for a copy.
Physicist: Magnetar: Pulsar upgrade with more damage, slow aura and buff (2 mana) that doubles attack speed. Gains 1 mana when a unit in 800 range dies.
Elf: Bloodstone: Bloodstrike: Deals damage equal to level*300*times target has been split. Deals 300 damage to unsplitted targets.
Dwarf: Creep Launch: Sucks creep and launch it to random enemy dealing 50% of launched creeps health as splash damage. If there is no enemy in 1000 range of the target, the target is fired to his original position.
Ethereal: Ancient Banisher: Banish with 0,5 cooldown.
-Added Floating bounty text colored with killing player's color
-Some builders have smaller scaling value.
Splitter TD v2.00 - > v3.18b
- over 50 bugs fixed (map was close to unplayable)
- 3 new builders
- Changed terrain a bit
- Added multiboard (instead of leaderboard)
- Made Mad Scientist able to maze.