1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. And she's bought a stairway to heaven. The 6th Special Effect Contest Results are here.
    Dismiss Notice
  3. Seek unity between the elements in the 22nd Terraining Contest Poll.
    Dismiss Notice
  4. Seize the moment! The 18th Mini Mapping Contest has commenced.
    Dismiss Notice
  5. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Spider Empire v1.81

Submitted by Robbepop
This bundle is marked as approved. It works and satisfies the submission rules.
This is my fast-strategy map "Spider Empire".

Description & Gameplay

In this map you are a Brood Mother - a lord of a spider empire.
You can lay spider eggs which hatch into minor spiders.
There are different types of spiders.

War Spiders can fight against your opponents.
They can upgrade several times while fighting to become even more powerful.

Brood Spiders are able to lay additional eggs to further enlarge your army's size.
However, they are not able to attack and can't upgrade into bigger spiders.

Your Brood Mother is a heroic spider and can level up when killing spiders of your opponents.
It has got different attributes to skill so you are free to play your own style.
It is the commander of your empire and can build important structures to defend your base or to upgrade your empire.

There are Obelisks all over the map.
They increase your gold income if you capture them.
But once captured you have to defend them from other players who want to do the same ...

To win the game you have to overtake all empires of your opponents which is possible by killing the opponents Brood Mother.
They will then fight for your empire as a vasall.
If you overtake a lord who already got some vasalls you will overtake all of them, too.


Features

  • -AI to play against the computer.
    -Multiplayer and Singleplayer.
    -No losers just winners! =)
    -Many different Spiders to fight with and against.
    -Imported and custom stuff.
    -100% vJass scripts.


Screenshots

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]


Changelog


v1.81

  • -Fixed a bug that AI controled spiders of human players with Mass Attack.
    -Smoothed all ramps.
    -Spiders get now selected if you selected their egg.
    -Lord AI now shows human vasalls where they want you to attack. (with Ping)
    -Reduced costs of the upgrade "Learn Vampirism" from 500 to 450.
    -Reduced costs of the upgrade "Learn Toxicity" from 500 to 450.
    -Reduced costs of the upgrade "Ultima Brood Mother" from 500 to 450.


v1.80

  • -Added a new War Spider ability: Vampirism
    -Added a new War Spider ability: Toxicity
    -Added a new upgrade: Learn Vampirism
    -Added a new upgrade: Learn Toxicity
    -Changed the Mass Command: Attack icon.
    -Imported a passive info icon.
    -Added a display to upgrades which shows how many stages one each got.
    -Different AI difficulties: dependent on "cheat-upgrades" which increases spider hitpoints.

    • ->Easy: +0%
      ->Medium: +50%
      ->Hard: +100%
    -Add capture color function - no longer predefined colors!
    -Added new AI support:

    • ->AI now uses organized mass attacks.
      ->AI researches the three new upgrades in the ruin.


v1.72

  • -Increased maximum hero (Brood Mother) level from 20 to 30.
    -AI builds walls and wards randomly instead of following a certain plan. (caused bugs)
    -Spiders now remain at their order after upgrading.
    -Colors are now predefined in init.
    -Fixed a bug with food which was triggered when eggs got killed by spiders.
    -Fixed a bug that player slot 10 wasn't able to have correct alliances.
    -AI now just want to capture the Scout Tower if it belongs to an opponent.
    -Fixed the message when capturing the central Scout Tower.


v1.71

  • -AI is now able to build Walls and Wards.
    -AI Brood Mother now always stays close to her Obelisk and returns to the base if it has left it.
    -AI now builds faster all three Wells.
    -Improved AI system performance with many dead units.
    -Increased the hitpoints of Walls from 2000 to 2500.
    -Decreased the hitpoints of Wards from 25 to 10.
    -Increased missile speed of Wards from 700 to 900.
    -Decreased chance for KI to research egg upgrade.


v1.70

  • -Added an AI to play against the computer.
    -Changed Hotkey of "Remove Unit" from P to T.
    -Fixed eggs food costs.
    -Fixed but that units at the end despawned and bugged grafics instead of getting paused.
    -Fixed a bug that Spider Wards envolved into War Spider (1) after the first attack.
    -Fixed a but that Brood Spiders got killed when they used "Web Attack".


v1.61

  • -Fixed a bug that War Spiders developed too fast.


v1.60

  • -Added a new ability to Brood Spiders: Web Attack
    -Fixed a bug that the Attack Upgrade of War Spiders increased the base attack damage too much.
    -Minor fixes on overtake message of the central Scout Tower.
    -Added error messages if you can't lay more eggs because of the food limit.
    -Added an Info (as Ability) to Obelisk.
    -Decreased casting range of Create Spider Web from 250 to 200.
    -Added a new War Spider stage (7).
    -Removed Berserk from War Spider (6).
    -Added Berserk to War Spider (7).
    -Increased mana costs of Berserk from 54 to 70.
    -Increased duration of Berserk from 15 seconds to 20 seconds.
    -Added Spider Ward as a new structure for the Brood Mother to defend your base.
    -Improved and changed Brood Mother icon and model.
    -Increased stage limit of the Improve Attack upgrade from 3 to 5.
    -Increased stage limit of the Improve Survivability upgrade from 3 to 5.
    -Increased the size of some ramps of the six middle bases.


v1.50

  • - Fixed a bug that Brood Spiders got killed when laying new eggs.
    - Added a Map Preview (thanks to SaLaMi-WurSt for making it!)


v1.40

  • - Initial release on thehiveworkshop.com




Credits are given ingame & map is protected.

This map is fully coded with vJass and hashtables are used - it won't work for Wc3 versions older than 1.24!


Keywords:
spider, lord, empire, spiderwar, war, strategy, risk, ki, ai, bot, bots, computer, singleplayer, single, solo
Contents

Spider Empire v1.81 (Map)

Reviews
Moderator
22:17, 9th Aug 2011 -Kobas-: Status: Approved
  1. 22:17, 9th Aug 2011
    -Kobas-:
    Status: Approved
     
  2. Smokey_Bud

    Smokey_Bud

    Joined:
    Jul 24, 2006
    Messages:
    7
    Resources:
    1
    Icons:
    1
    Resources:
    1
    Very awesome map! Easy to learn, but still very exciting!
     
  3. Robbepop

    Robbepop

    Joined:
    Mar 6, 2008
    Messages:
    892
    Resources:
    7
    Maps:
    6
    Spells:
    1
    Resources:
    7
    hey thank you.

    it would be great if a moderator could approve this map. =)
     
  4. Legendary

    Legendary

    Joined:
    Jun 3, 2011
    Messages:
    1,050
    Resources:
    0
    Resources:
    0
    i'll try your map
     
  5. Legendary

    Legendary

    Joined:
    Jun 3, 2011
    Messages:
    1,050
    Resources:
    0
    Resources:
    0
    Great map Awesome
     
  6. Lolzaxis

    Lolzaxis

    Joined:
    Jun 19, 2011
    Messages:
    145
    Resources:
    0
    Resources:
    0
    Awesome map. Could be worth a try. 5/5
     
    Last edited: Jun 19, 2011
  7. Robbepop

    Robbepop

    Joined:
    Mar 6, 2008
    Messages:
    892
    Resources:
    7
    Maps:
    6
    Spells:
    1
    Resources:
    7
    hiho,

    thanks guys! =)

    I uploaded a new version 1.72.
    there I fixed some bugs and improved the AI greatly - it is now even more aggressive.
    lost a game against some bots some minutes ago ... xD
    however, I recommend you to play with bots AND other players! =)

    hf & gl !!

    Robbepop
     
  8. Boris_Spider

    Boris_Spider

    Joined:
    Dec 12, 2009
    Messages:
    728
    Resources:
    6
    Icons:
    3
    Maps:
    2
    Tutorials:
    1
    Resources:
    6
    Gameplay is cool, a tad simple but fun none the less. The terrain is decent, but rather flat and the river is unpolished. If you like I can touch it up a bit to show you what I mean.

    I played 1v1 against the AI. The only complaint I have in regards to the AI is that it only sent 1 or 2 spiders at a time to retake lost obelisks. A squad of 3-5 would work better, since I was able to camp 2-5 spiders at each point I held until I generated enough spiders to capture another one.

    Suggestions/Comments:
    ~ The Central Scout tower doesn't seem to have any function currently. Perhaps let it increase the visibility of all spiders by say 25-50. A minor, but useful bonus.
    ~The terrain art is decent, but generally flat. The river could be done more realistically with smoother borders. All of your ramps are eyesores, use the raise/lower feature to smooth them out.
    ~Incorporate 3-4 greater obelisks to capture. Allow them to grant minor boosts to stats such as movement speed, 0.05 HP regen, a 1-5% chance to evade an attack, and/or a boost to mana regen. This would implement some more Risk into the game.
    ~Diversify the types of spiders players have access to.
    -Large spiders that are slow, but tough and lethal.
    -Quick spiders that rely on fast attack and movement speed but suffer low damage/armor
    -Spiders that can web other spiders to capture/kill (doesn't work on Brood Mothers).
    ~Allow different level spiders advantages that aren't shared by the other levels.
    -Lvl 1,2 spiders have Shadowmeld (rename appropriately), allowing them to be unseen unless they move. This works at all times of the day.
    -Lvl 3,4 spiders have Venom (Stage 1), basically the Orc Windrider's poison attack.
    -Lvl 5,6 spiders have Venom (Stage 2), basically the NE Dryad's slow poison attack.

    I'll not give you a rating since I didn't really give you a review. I do like what you have here, it's a good start. I am partial to spiders though...

    //\\^^//\\

    P.S.
    Other users will whine about you not having credits posted on the map's thread. Is it required by any rules? No.

    Suggestions for your hero proper names:
    ~Acanthosurria musculosa
    ~Avicularia avicularia
    ~Bonnetina rudloffi
    ~Brachypelma schroederi
    ~Maraca horrida
    ~Xenesthis immanis
    ~Pterinochilus
    ~Plesiophrictus
    ~Phlogiellus
    ~Nhandu tripepii

    Edit:
    Update soon?

    //\\0o//\\
     
    Last edited: Jun 25, 2011
  9. Robbepop

    Robbepop

    Joined:
    Mar 6, 2008
    Messages:
    892
    Resources:
    7
    Maps:
    6
    Spells:
    1
    Resources:
    7
    hiho,

    thank you for your big report of the map and for your suggestions and feedback. =)

    you are right - the terrain is flat but I like it the way I did it.
    A game like this one doesn't need an ultimative terrain - however, the terrain is fine imo.

    I really never coded an AI before and it is a really long script so sorry if it isn't perfect but I'm still working on it.
    In v1.80 the AI will attack in larger groups and even organized sometimes. =)

    I also thought about different spider types but my friends said that it would mess up the simple gameplay and I think they are totally right.
    The central scout tower has a great functionality.
    Perhaps you played in singleplayer with an open map - then it is useless.
    But as long as you play normal the vision area will be a huge benefit for your strategy.

    I already thought about adding two so called "Aura-Obelisks" to the game which would stand in the middle of the map where players then can fight for them.
    However, I'm still not sure if I should add this new feature.

    Just wait for v1.80 and you will probably see new and cool stuff. ;-)

    Robbepop




    Edit: Released v1.80 !! -> HF & GL !! =)
     
    Last edited: Jun 27, 2011
  10. Sverkerman

    Sverkerman

    Joined:
    Feb 28, 2010
    Messages:
    1,314
    Resources:
    6
    Maps:
    6
    Resources:
    6
    Totally in love with the gameplay!

    However, this could need some better terraining.
    4/5
     
  11. Boris_Spider

    Boris_Spider

    Joined:
    Dec 12, 2009
    Messages:
    728
    Resources:
    6
    Icons:
    3
    Maps:
    2
    Tutorials:
    1
    Resources:
    6
    Played again, this time with 5 AI. The AI is more aggresive, which is good. The spider mobs can cause problems (player or AI), but that's more luck related then anything else. There isn't much strategy involved, which works since this is intended to be a quick game. Being attacked by 30 lvl6, about 25 lvl 5 spiders, and alot of other spiders is bad for my health; however, it's funny to watch though.

    Could you at least smooth out the ramps? They make me cry when I look at them (which is whenever I attack an Obelisk).

    Ideas:
    ~War spiders that lose a low % of their HP every few sec? The idea is that they need to feed, lest they starve to death. It would help quicken the game pace and eliminate a research. It would also discourage camping.
    ~Level 1/2/3 war spiders have 15%/10%/5% evasion. It's to help offset the fact that upper level spiders are practically impervious to them. Also, smaller creatures enjoy a manuverability that larger, stronger ones don't.

    Seeing the center of the map doesn't really do much but give you a slight heads-up that a mob is coming your way. I still lean towards a slight increase in vision range for all spiders.

    //\\oo//\\
     
  12. Robbepop

    Robbepop

    Joined:
    Mar 6, 2008
    Messages:
    892
    Resources:
    7
    Maps:
    6
    Spells:
    1
    Resources:
    7
    hiho,

    I tried to smooth the ramps but it didn't work which confused me - perhaps I have to change something with my settings ...
    Did it often in the past so I really don't know why it doesn't work now. xD

    Hmm,... I'm not sure with your deregeneration idea.
    It is already very hard to get soo strong spiders like stage 6 and 7.
    There is an upgrade "Learn Toxicity" which should sound interessting for your problem. With this upgrade you are able to kill the bigger spiders easily with the poison which stacks. So the poison is as strong with smaller spiders as with strong one because all spiders got the same poison and attackspeed. =)

    I got another funny idea for the scout tower.
    I thought about an active ability which can be activated after 3 (5) minutes of controlling the scout tower. (so you are meant to defend it!)
    If you cast this ability you get vision of all your opponent Brood Mothers (bases) and perhaps can coordinate your attack then. =)
    Effect could last 15 seconds which should be enough to scout all interessting things.^^

    Robbepop



    edit:
    released v1.81 and besides ... smoothed those %)ยง(/ ramps with a one hour work. T.t

    can a mod pls approve this map as I think it is working. LOL xD
     
    Last edited: Jun 28, 2011
  13. Boris_Spider

    Boris_Spider

    Joined:
    Dec 12, 2009
    Messages:
    728
    Resources:
    6
    Icons:
    3
    Maps:
    2
    Tutorials:
    1
    Resources:
    6
    Learn Toxicity is an expensive upgrade. The most recent game I played, you have to constantly upgrade your max food size and max damage. Anything else will cost you the game with 7 other AI. I see you mentioned a cost reduction, I'll check later to see if it's better. Odds are you'll have to bring the cost down to 200.

    //\\oo//\\
     
  14. Robbepop

    Robbepop

    Joined:
    Mar 6, 2008
    Messages:
    892
    Resources:
    7
    Maps:
    6
    Spells:
    1
    Resources:
    7
    hiho,

    well, the three new upgrades are lategame upgrades.
    it is intended that they are expensive but every single upgrade rocks.

    with vampirism it is easier to get bigger war spiders.
    toxicity improves the offense of smaller spiders immensely which is awesome in some situations. besides that it allows you to hunt brood mothers better with the 25% movementspeed slow.
    ultima brood mother upgrade is always a good choice imo - if you got the money.^^

    Robbepop
     
  15. Boris_Spider

    Boris_Spider

    Joined:
    Dec 12, 2009
    Messages:
    728
    Resources:
    6
    Icons:
    3
    Maps:
    2
    Tutorials:
    1
    Resources:
    6
    The ramps are much better now. They can be improved, but will do for now... ::p

    In my experience, there shouldn't be a late-game. While they upgrades can be nice, they should be standard abilities already (and/or gained with higher level War Spiders passively).

    Also, you can control 4/6 other players and still lose the game if you lose 1 battle. The lower level spiders are useless against larger ones. That may be how you intended the game, but if you're one of the lords facing off you may as well leave the game. There's no way to recover against 30+ lvl 5+ spiders from one player, never mind more.

    Would you allow the smaller (low level) spiders to level up faster against larger (high level) spiders, excluding Brood Mothers?

    Also, the games I've been playing still don't allow you to research the ability upgrades. Doing so will at least cost you lordship, if not the game.

    The Brood Mother Ultima upgrade you can keep at 500 gold cost, unless you really want it to be used. The Obelisk income doesn't help much in the game. You do far better by fighting opponents.

    Out of curiosity, what is the highest lvl War Spider? I thought it was lvl5, but I just saw 2 lvl 7 spiders 1/2 way to lvl 8.

    //\\0o//\\
     
  16. Robbepop

    Robbepop

    Joined:
    Mar 6, 2008
    Messages:
    892
    Resources:
    7
    Maps:
    6
    Spells:
    1
    Resources:
    7
    hiho,

    I don't think that I should remove the upgrade for those war spider abilities but perhaps I will again lower their costs to 400 or something like that.

    I already planned a master upgrade with which your war spiders get 2 mana instead of one per attack and so speed-up the whole growing. =)

    You could be right with the low obelisk income.
    Maybe I will change the income rate and timer to make them more effective.

    The highest War Spider level is stage 7.
    If a stage 7 war spider has got full mana it can use "berserk" which increases its attackspeed by 100% for 20 seconds.^^

    Robbepop
     
  17. Boris_Spider

    Boris_Spider

    Joined:
    Dec 12, 2009
    Messages:
    728
    Resources:
    6
    Icons:
    3
    Maps:
    2
    Tutorials:
    1
    Resources:
    6
    I'm wary about how OP upper level spiders are, there's no way t deal with them without them. I want to do several more run-throughs before I elaborate though and propose solutions (posting detailed problems without offering solutions is little better than whining). I just posted in case you received similar feedback from other players.

    //\\oo//\\
     
  18. Robbepop

    Robbepop

    Joined:
    Mar 6, 2008
    Messages:
    892
    Resources:
    7
    Maps:
    6
    Spells:
    1
    Resources:
    7
    hiho,

    well that's the profession.
    if you know that upper-level spiders are very good and help you to win you should micro out them to prevent them from dying which definitely needs skill. =)

    Robbepop


    edit: thinking about making this map for sc2 ...
     
    Last edited: Jul 1, 2011
  19. Boris_Spider

    Boris_Spider

    Joined:
    Dec 12, 2009
    Messages:
    728
    Resources:
    6
    Icons:
    3
    Maps:
    2
    Tutorials:
    1
    Resources:
    6
    I just played the map again, with me and 7 AI. Protecting nearly-dead spiders isn't all that helpful. The easiest way to win is to launch Mass Comand attacks as soon as you have 40 spiders. Any other way I've tried it results in my defeat. I usually only get as far as the Ruin, 1 upgrade for Attack, HP, and army size. Sometimess I have 5-6 walls and a snake-tower thing. The games don't last longer then that.

    You could make it for SC2, but you should still continue it for die-hard WC players like me...

    //\\oo//\\