So, as the new Editor (1.31) allows to change any object field value with triggers, I was wondering which event should I use to make a base spell whose damage increases with its level and an attribute value? For example, a Carrion Swarm spell:
Damage: 100 x Spell Lvl + 1 x Intelligence
With this formula the damage will increase every time the hero level ups the spell or gains any Intelligence, so my question is how I can make a trigger that updates this spell damage every time any of those conditions is filled?
PS: Sorry for any grammar mistakes, English isn't my native language (and it's 0:30 AM here, I'm sleepy)
Damage: 100 x Spell Lvl + 1 x Intelligence
With this formula the damage will increase every time the hero level ups the spell or gains any Intelligence, so my question is how I can make a trigger that updates this spell damage every time any of those conditions is filled?
PS: Sorry for any grammar mistakes, English isn't my native language (and it's 0:30 AM here, I'm sleepy)
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