- Joined
- Jun 10, 2007
- Messages
- 557
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Constrictingvinesdamage
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Constricting Vines
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Actions
- Set DoTUnit = (Casting unit)
- Set VinesTempReal = (Real(((Intelligence of DoTUnit (Include bonuses)) / 2)))
- Unit - Cause DoTUnit to damage (Target unit of ability being cast), dealing VinesTempReal damage of attack type Spells and damage type Normal
- Wait 1.00 seconds
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Events
This is the basis of my trigger, the actions seen above (except for Set DoTUnit = (Casting unit)) are repeated 15 times to deal an amount of damage equal to half of the casting unit's Intelligence every tick (second) for 15 seconds. Essentially, the spell ticks about 3 times, then stops working. The spell is basically Entangling Roots, and the dummy spell works fine and dandy, it just doesnt deal damage (as intended, because the trigger (which doesnt work) is supposed to deal it) for the rest of the duration. So, is there a more efficient way to do this, and/or a way that also works?
Sorry for all of the recent spell related questions, but I'm getting a bit more adventurous when it comes to triggering, especially as this map nears it's public debut.