So this is a problem i for some reason keep running into and i have no idea why. On a large map I am making, occasionally certain abilities will stop working.
For example:
The thing that is most confusing to me is that it worked perfectly for a few weeks, and now suddenly it won't work at all....
Also, I decided to include this example instead of any of the "Carrion Swarm" based abilities because this is the ONLY ability based off of "Breath of Fire" in the entire map.
How can i fix this?
For example:
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Flamespitter
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Flamespitter - TINKER
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Actions
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Set VariableSet H_ABILITY_FLAMEangle = (Facing of Tinker 0019 <gen>)
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Set VariableSet H_ABILITY_FLAMEspitter[0] = (Position of Tinker 0019 <gen>)
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Set VariableSet H_ABILITY_FLAMEspitter[1] = (H_ABILITY_FLAMEspitter[0] offset by 75.00 towards H_ABILITY_FLAMEangle degrees.)
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Set VariableSet H_ABILITY_FLAMEspitter[2] = (H_ABILITY_FLAMEspitter[0] offset by 225.00 towards H_ABILITY_FLAMEangle degrees.)
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Unit - Create 1 DUMMY for (Owner of Tinker 0019 <gen>) at H_ABILITY_FLAMEspitter[1] facing H_ABILITY_FLAMEangle degrees
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Unit - Add Flamespitter - TINKER dummycast to (Last created unit)
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Unit - Set level of Flamespitter - TINKER dummycast for (Last created unit) to (Level of Flamespitter - TINKER for Tinker 0019 <gen>)
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Unit - Order (Last created unit) to Neutral Brewmaster - Breath Of Fire H_ABILITY_FLAMEspitter[2]
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Custom script: call RemoveLocation (udg_H_ABILITY_FLAMEspitter[0])
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Custom script: call RemoveLocation (udg_H_ABILITY_FLAMEspitter[1])
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Custom script: call RemoveLocation (udg_H_ABILITY_FLAMEspitter[2])
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The thing that is most confusing to me is that it worked perfectly for a few weeks, and now suddenly it won't work at all....
Also, I decided to include this example instead of any of the "Carrion Swarm" based abilities because this is the ONLY ability based off of "Breath of Fire" in the entire map.
How can i fix this?
Last edited: