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Spells/Passives for an Antimage

Discussion in 'Idea Factory' started by Diegoit, Jan 24, 2020.

  1. Diegoit

    Diegoit

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    Ideas?

    -

    -

    Spells casted on him has a chance to gives X bonuses
    Feedback
    Silence
    Detone (if target cast a spells it takes damage)
    Mania strike (Deals dmg depending on mana % OR how much mana is missing)
    Burn mana
    Magic resistance
     
  2. Pyrogasm

    Pyrogasm

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    ...
     
  3. noob

    noob

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    Is it a solo or multiplayer map?
     
  4. The_Silent

    The_Silent

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    Circle of Protection
    120 mana
    60 sec cooldown
    Create a circle of antimagic at the current location of the caster. Spells cast from the outside of the circle has no effect on targets inside the circle. 250 Aoe
    Lasts 30 seconds.

    Suppression Aura
    Passive
    Spells cast by enemies within 400aoe, manaburns the caster for 10/15/20% of the mana spend.

    Null's Sphere
    75 Mana
    60 sec cooldown
    Target area continuously silences units within it, and dispells all buffs/debuffs on units within it. Units inside lose 3/5/7 Mana per second.
    Lasts 15 seconds.
     
  5. Diegoit

    Diegoit

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    1 hero per player - Can used for 1vs1 or against multiples units

    Hope it helps
     
  6. cleavinghammer

    cleavinghammer

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    Endure (Active): Whenever the hero is damaged by a spell or magic attack, adds damage taken to a counter (current amount displayed as text over the hero, visible to all players). When used, this spell deals the accumulated damage in an AoE that increases proportionally to the amount of damage taken, resetting the counter to zero. Healing spells reduce the counter by a fraction of the healed amount.

    Spellfail (Active): Targets an enemy unit with mana. The next spell cast by the unit will cause it to have the Soul Burn debuff, dispelling the Spellfail debuff.

    Misfire (Active): Targets an enemy unit with mana. The next spell cast by the unit will cause it to take heavy damage and lose mana.

    Null (Active, drains mana): While active, caster is immune to magic.

    Reflect (Passive): Block and reflects (via dummy unit) an enemy spell every X seconds.
     
  7. Lord Esdin

    Lord Esdin

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    Feedback

    Modified cloud ability that prevents the casting of spells (channeled by a dummy unit)

    Mana burn

    Aura that depletes enemy's mana

    Spells like hex
     
  8. noob

    noob

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    Dissonant scream: Applies a buff that prevents opponent spell-casting in a disk centred on the caster of this spell(thus like silence but without targeting)
     
    Last edited: Jan 26, 2020
  9. cleavinghammer

    cleavinghammer

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    Mindweight (Active): Targets an enemy. While active, whenever the unit casts a spell, the unit loses mana equal to the amount used by the casting.

    Magedoom: (Active): Targets an enemy. While active, the unit takes X damage whenever it casts a spell.

    Punishment (Active, Channeling): Summons X orbs near the caster that automatically cast Mana Flare when summoned.

    Split Manaburn (Active): Targets an enemy. Casts a weak Mana Burn on up to X targets in a cone.

    Chain Manaburn (Active): Targets an enemy. Casts a weak Mana Burn on a target that bounces up to X times, removing the same amount of mana from each target.

    Mediate Mana (Active): Targets an area. Removes all mana from all units in the area, then restores [total mana removed/number of units affected] mana to each unit.
     
  10. cleavinghammer

    cleavinghammer

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    Mind War (Active, Channeling): Targets an enemy hero. Both heroes face each other and begin channeling, each dealing periodic damage to the other's health and mana proportional to their Intelligence (Int x 2, Int x3...). Both casters gain a Mana Shield while channeling. If one of the heroes is interrupted or runs out of mana, the effect ends, both stop channeling, and the interrupted hero takes 5x enemy hero's Intelligence to health and mana.

    Spellswords (Active): Targets an area. While the effect lasts, all friendly units in the area have Magic damage and Feedback, all enemy units in the area have Heavy armor.

    Detonate Magic (Active): Targets an area. Dispels all debuffs and destroys all wards in the area, healing X damage per buff on friendly units and doing Y damage per debuff on enemies. Destroys all wards in the area, dealing Y AoE damage around them.

    Ritual of Ownership (Active): Targets a ward, taking control of it.

    Force Cage (Active): Targets a unit with mana. Creates 4 ethereal walls around the target that cast Mana Flare on being summoned.

    Soulfeast (Passive): Every enemy unit with mana killed by the caster increases its mana and mana regeneration.

    Imbecility Aura (Passive): Enemy units in X range of the caster have negative mana regeneration.

    Eyes of the Dead (Passive): Every enemy unit with mana killed by the caster increases its sight range by X.
     
  11. Lord Esdin

    Lord Esdin

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    ???? - Basically change around mana burn so that it costs lots of mana to cast but takes up to 9999 mana from the target when it hits, this will deplete the mage's mana completely not to mention deal some excellent damage to it.
     
  12. cleavinghammer

    cleavinghammer

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    Mana Block (Active): Targets a unit. While the effect is active, every time the unit starts casting a spell, the unit is interrupted. Once the effect ends/once X spells have been blocked, deals AoE damage around the target equal to the manacost of the blocked spells.

    Mana Vampire (Passive): Whenever a unit is hit by a spell from the caster, the caster regains X mana.

    Sympathetic Magic (Active): Creates a neutral orb that can then target a unit. Spells cast on the orb will then be cast on the targeted unit by a dummy caster.
     
  13. noob

    noob

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    Body swap: Target summon exchange position with its summoner. If the target is not a summon the casting hero instead swap position with the target.
     
  14. Spear

    Spear

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    Spell immunity?
     
  15. Lord Esdin

    Lord Esdin

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    Ultimate passive for a mage would be an ability that greatly regenerates it aura (also an ability that reduces its cooldown tww
     
  16. The_Messenger

    The_Messenger

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    Detonate Mana - Attacks drain X MP per hit that deals magic damage in a small AoE radius around the unit.

    Vitality Infusion - After suffering a direct hostile spell gain X% attack and X% movement speed for X seconds. After the attack and movement speed bonus wares off the passive enters a X second cooldown.

    Mage Killer - Attacking units that have 50% mana pools deal 140% damage automatically. Attacking units that have depleted their mana pool causes attacks to deal 200% damage automatically.

    Mana Devastation - Has a X% chance to cause the target's mana to violently combust draining X% total mana in the process while dealing damage in a large AoE and stunning the main target for X seconds.

    Mana Immolation - Attacks have a X% chance to cause the target's mana to set on fire, dealing X damage per second for X seconds to the target.

    Sunder the Veil - Attacks have a X% chance to cause the target to lose X% total mana and cause basic abilities to enter a 1 second cooldown.

    Arcane Poltergeist - After suffering from a direct hostile spell or debuff, the caster is targeted by an Arcane Poltergeist that deals X damage per second and lowers armor by X for X seconds.

    Unending Hate - Debuffs last 50% less and spells deal 44% less damage. After being targeted by a spell or under the effects of a debuff, gain a bonus of X damage and X armor for X seconds.