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For a stat based spell u need to trigger the damage by yourself.
An instant spell could be done easily , a projectile is more difficult to trigger the damage actually when it hits.
Events
Unit - a unit starts the effect of an ability
Conditions
Condition - (ability being cast) equals to 'your spell'
Actions
Unit - make (triggering unit) damage 'your target' for 3*(INT of(triggering unit)) ...
Lender is correct, projectiles are tricky but if you search you can find projectile systems here on the Hive. There are also Damage Detection Systems that can calculate when damage is taken (when a projectile hits) and then change the damage through triggers.
You can use your DDS to detect when a projectile hits then calculate the damage with triggers. In the case you mentioned you would want to deal (3 x real(int of caster)) + 250.
To get the int of your caster you will need to use the conversion = integer to real. The rest is done using the arithmetic function.
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