-Fixed a critical bug with Entangling Magic. Thanks to ELECTROLYTE for reporting the bug.
Massive changes, first update in about 9 months.
-Improved Implementation of Nature spells and Water Spells
-Improved efficiency of Nature spells
-Fixed a bug with Rejuvenation Dust
-Fixed a bug with Entangling Magic that left the dummy units behind
-Rewrote Earth Armour to have more functionality and look better
-Earth Armour is now stackable
-Improved the functionality of Liquid Elemental.
-Improved the terrain check for Whirlpool
Fixed bugs with many spells not dealing damage.
Fixed a bug with Nature Ward which caused it to show floating text at the Center of the Map.
Fixed a bug with Rejuvenation Dust that caused it to show floating text at the Center of the map and gain healing power regardless of location.
Updated Water Spells slightly. Easier to implement and slightly more efficient. Will update Nature Spells next.
Simplest spell ever added. Earth Armour. Typical "Summon stuff that circles around you". Done differently though.
Fixed 2 bugs with Hydro Jet.
Improved efficiency of most AoE effect spells. Updated Sand Storm to use Hashtables.
Also fixed a bug with Impaling Roots, which didn't allow it to go through trees.
Made Water Wave not use an indexing system. Uses Hashtables instead.
Spells comply with new section rules. 1.24 compatible. Updated screenie
Whirlpool mana bug is still existant, but generally fixed.
Fixed a Mana Bug with Whirlpool when you cast it on land (its horrible, but I'll get it fixed soon
). Map should be 100% compatible with 1.24 now. Also, Impaling Roots had a bug which made it deal crazy amounts of damage. Its fixed now.
Made Sand Storm and Water Wave destroy tress. Sand Storm looks better now, less lag- hopefully.
Added a new spell, Sand Storm
Fixed some leak removals and removed BJ in custom scripts (not sure if all were removed)