- Joined
- Aug 19, 2007
- Messages
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World of Spellforce
Singleplayer open rpg/hack&slash
World of Spellforce is a mix of my own thoughts and Spellforce 1 & Spellforce lore. I always liked Spellforce 1, so I decided to make a warcraft 3 version of it just for fun.
The map will be unprotected and unoptimized so you can edit whatever you like in the map (when out of beta).
The team
myself (everything atm)
Solaris (great terrain improvements)
Windu (*in progress*)
Orly_YaRly (story)
EternalWow2010 (tester)
I'm recruiting, so if you want to help please say so


Anyone who knows Spellforce lore or/and played Spellforce 1 a lot (e.g. monsters/enemies, their abilities etc.)
Open

In progress.

In World of Spellforce (in short WoS), you can choose one from 7 Rune Warriors which are also called Avatars (compairable with one-man armies). A Rune Warrior is very powerfull and each one has a skill tab of 9 abilities which level up. Rune warriors can also take along 2 Rune Heroes (compairable with Warcraft 3 heroes) which level up with your Avatar and can use Bindstones (specific stones scattered around the map) to teleport and to use as resurrection shrines.
WoS makes use of a dogde system which calculates your chance to hit and to dogde (like in Spellforce 1) and depends on your level, your dexterity attribute and the enemy level.
WoS plays like an open rpg/hack&slash. The idea is like Oblivion, having a main quest and many side quests with. It's more open than linear, but it is not as open as Oblivion. When the map will be made bigger, it will become more open.
more to come...

* completely custom huge map.
* 7 Runes Warriors to choose from.
* 63 unique abilities, 9 for each Rune Warrior.
* 4 attributes, gain 2 attribute points with each level
* a lot of items with recipes and uniques also.
* plenty of quests.
* challenges and gamecodes
* lots of imported stuff.
more to come...

In progress.

No releases yet.

* Solaris for greatly terrain improvements.
More to come.

In progress.


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