I've just recently started to make maps for wc3, and got a little issue with a custom spell I'm trying to create. Any help provided is very appreciated
Okay, here it goes! I made a new spell based on Storm Bolt with the Blood Mage missile. When I cast the spell on a target, the effect and damage occurs before the actual missile has reached the target. I've tested the "wait" action, but if the unit is close, the missile hits the target and a little while later the effect occurs. What I want is that the effect and damage triggers when the missile hits its target, no matter how far it has to travel! Is there any way to do this? If there is, how would the complete trigger look like?
Here's how my trigger for the spell at level 1 looks at the moment:
Okay, here it goes! I made a new spell based on Storm Bolt with the Blood Mage missile. When I cast the spell on a target, the effect and damage occurs before the actual missile has reached the target. I've tested the "wait" action, but if the unit is close, the missile hits the target and a little while later the effect occurs. What I want is that the effect and damage triggers when the missile hits its target, no matter how far it has to travel! Is there any way to do this? If there is, how would the complete trigger look like?
Here's how my trigger for the spell at level 1 looks at the moment:
- Flame Pillar
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- ((Ability being cast) Equal to Flame Pillar ) and ((Level of Flame Pillar for (triggering unit)) Equal to 1)
- Actions
- Set Victim = (Target unit of ability being cast)
- Set Point = (Position of Victim)
- Special Effect - Create a special effect at Point using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
- Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 100.00 at Point, dealing 150 damage of attack type Spells and damage type Fire