- Joined
- May 11, 2012
- Messages
- 2,103
It doesn't do damage and effect
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Finger of Death
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Finger of Death
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
- Set Damage[1] = 25000.00
- Set Damage[1] = 50000.00
- Set TempInteger = (Level of Finger of Death for (Triggering unit))
- Set TempUnit = (Target unit of ability being cast)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (((Target unit of ability being cast) is A structure) Equal to True) and ((((Target unit of ability being cast) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and (((Target unit of ability being cast) is alive) Equal to True))
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Then - Actions
- Special Effect - Create a special effect attached to the head of (Target unit of ability being cast) using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Cause (Triggering unit) to damage TempUnit, dealing Damage[TempInteger] damage of attack type Spells and damage type Normal
- Else - Actions
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If - Conditions
- Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events