BlinkStrike
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Unit Speed master
Actions
Set TempLoc00 = (Position of (Target unit of ability being cast))
Unit - Create 1 Dummy Caster Smoke for Player 1 (Red) at (Center of (Playable map area)) facing (Position of (Triggering unit))
Unit - Create 1 Dummy Caster Volcano for Player 1 (Red) at (Center of (Playable map area)) facing (Position of (Attacked unit))
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 50.00 damage of attack type Spells and damage type Normal
Unit - Move (Triggering unit) instantly to TempLoc00
Unit - Order (Triggering unit) to Attack (Target unit of ability being cast)
Custom script: call RemoveLocation(udg_TempLoc00)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Other\Volcano\VolcanoMissile.mdl
my trigger doesent show dummy unit i mean the effects ::::S what i done wrong ?
the thing its gonab e 1 effect on start of ability and 1 effect on the target :S
and the spell is based on death coail and death coil missile is the unit .... and i dont see the unit move as missile fast :S either whats wrong :S
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Unit Speed master
Actions
Set TempLoc00 = (Position of (Target unit of ability being cast))
Unit - Create 1 Dummy Caster Smoke for Player 1 (Red) at (Center of (Playable map area)) facing (Position of (Triggering unit))
Unit - Create 1 Dummy Caster Volcano for Player 1 (Red) at (Center of (Playable map area)) facing (Position of (Attacked unit))
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 50.00 damage of attack type Spells and damage type Normal
Unit - Move (Triggering unit) instantly to TempLoc00
Unit - Order (Triggering unit) to Attack (Target unit of ability being cast)
Custom script: call RemoveLocation(udg_TempLoc00)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Other\Volcano\VolcanoMissile.mdl
my trigger doesent show dummy unit i mean the effects ::::S what i done wrong ?
the thing its gonab e 1 effect on start of ability and 1 effect on the target :S
and the spell is based on death coail and death coil missile is the unit .... and i dont see the unit move as missile fast :S either whats wrong :S
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