I have a spell which basically causes the caster to teleport to the target, deal damage to and stun the target, while receiving a lesser damage and stun itself. Atleast this is the idea, and everything works except for the teleportation and the display of a special effect at the target. The trigger looks like this:
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Events
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Unit- A unit Finishes casting an ability
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Conditions
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(Ability being cast) Equal to Unstable Concoction (Custom)
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Actions
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Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using *the human-building-blowing-up-animation*
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Unit - Move (Triggering uni) instantly to (Position of (Target unit of ability being cast))
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Unit - Cause (Triggering unit) to damage (Triggering unit), dealing 200.00 damage of attack type Spells and damage type Normal
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Unit - Create 1 Dummy for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
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Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
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Unit - Add Stun (Neutral Hostile) to (Last created unit)
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Unit - Order (Last created unit) to Neutral - Firebolt (Triggering unit)
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